Inverain

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Inverain

Concept Once-Blind Priest Type Solar Caste Eclipse Calling None
Experience 0 Spent 0 Banked 0 Essence

Character

Motivation To rule the Hundred Kingdoms
Intimacies His Followers ●●●●●
Anima Abilities For one mote, can cause Caste Mark to glow brightly, cause anima to glow bright enough to read by, or know the precise time of day.
  • Sanctify Oath (10 motes, 1w)
  • Protected by pacts with Fair Folk, Demon Princes, and Spirits
  • May learn non-Solar Charms for 16 xp, (2 mote surcharge to use)
Periphrasis None
Languages Riverspeak (Native), Forest-tongue, Old Realm, Low Realm, High Realm
Virtue Flaw Deliberate Cruelty: Conviction

Activates: The character is subject to extreme stress or backed against the wall.
Description: The character wholly embraces cruelty. His conscience vanishes, and he uses terror and cruelty to accomplish his goals. He casually intimidates and tortures wherever effective and is incapable of kindness. However, he can show restraint and indifference when cruelty would be less effective. This cruelty causes a minimum two-die penalty on all Social interactions not involving fear or intimidation.

Description A tall, lanky man with visibly clouded eyes, through which he can barely see.

Attributes

Strength ●○○○○ Charisma ●●●●● Perception ●○○○○
+○○○ +○○○ +○○○
Dexterity Manipulation Intelligence
+○○○ +○○○ +○○○
Stamina Appearance Wits
+○○○ +○○○ +○○○

Abilities

Dawn
Archery ○○○○○
+○○○
Martial Arts ●○○○○
In Form +●●●
Melee ●●●○○
+○○○
Thrown ○○○○○
+○○○
War ●○○○○
+○○○
Zenith
Integrity ●●●○○
+○○○
Performance ●●●○○
+○○○
Presence ●○○○○
Persuasion +●○○
Resistance ●○○○○
+○○○
Survival ●○○○○
+○○○
Twilight
Craft ○○○○○
+○○○
Investigation ●○○○○
+○○○
Lore ●○○○○
+○○○
Medicine ○○○○○
+○○○
Occult ●○○○○
Spells +●●●
Night
Athletics ●○○○○
+○○○
Awareness ●●●○○
+○○○
Dodge ●●●○○
+○○○
Larceny ○○○○○
+○○○
Stealth ●○○○○
+○○○
Eclipse
Bureaucracy ●○○○○
+○○○
Linguistics ●○○○○
Languages +●●●
Ride ●○○○○
+○○○
Sail ●○○○○
+○○○
Socialize ●○○○○
+○○○
Other Specialties
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
Crafts
Craft: Air ○○○○○ + ○○○
Craft: Earth ○○○○○ + ○○○
Craft: Fire ○○○○○ + ○○○
Craft: Water ○○○○○ + ○○○
Craft: Wood ○○○○○ + ○○○
Craft: Fate ○○○○○ + ○○○
Craft: Genesis ○○○○○ + ○○○
Craft: Glamour ○○○○○ + ○○○
Craft: Magitech ○○○○○ + ○○○
Arts
Alchemy +○○○
Astrology +○○○
Demon Summoning +○○○
Elemental Summoning +○○○
Enchantment +○○○
Geomancy +○○○
Husbandry +○○○
Spirit Beckoning +○○○
The Dead +○○○
Warding & Exorcism +○○○
Weather Working +○○○

Spirit and Body

Essence Willpower ●●●●● ●●●●● Personal Pool 16
Compassion ●○○○○ Conviction ●●●●● Committed 0
Temperance ●●●●● Valor ●○○○○ Peripheral Pool 36

Health and Soak

Soak Bashing Lethal Aggravated Health Levels Move Type Unarmored Armored
Natural 1 0 0 -0 Move 5 yards 1 yards
Armor 7 6 0 -1 □□ Dash 11 yards 7 yards
Total 8 6 6 -2 □□ Jump Type Unarmored Armored
Pierced 4 3 3 -4 Horizontal 4 yards 4 yards
Hardness 0 0 0 Incap Vertical 2 yards 2 yards

Charms

* First Lore Excellency, Third Lore Excellency, First War Excellency, First Presence Excellency, First Bureaucracy Excellency
  • First Dodge Excellency, Shadow Over Water, Reflex Sidestep Technique, Leaping Dodge Method, First Investigation Excellency, Judge's Ear Technique, First Performance Excellency

Backgrounds

Backgrounds
* Henchmen ●●●○○
  • Resources ●●●○○

Combat Values

Base Values Attacks
Join Battle 8
Dodge DV (Unarmored) 5
Dodge DV (Armored) 5
Mobility Penalty 0
Fatigue 0
Join Debate 8
Dodge Mental DV 7
Social Speed Rate Honest Attack MDV Deceptive Attack MDV
Presence 4 2 6 3 2 1
Performance 6 1 8 4 4 2
Investigation 5 2 6 3 2 1
Standard Speed Rate Accuracy Defense Damage Tags
Punch 5 3 7 4 1B N
Kick 5 2 6 2 4B N
Clinch 6 1 6 - 1B C,N,P

Mutations

Mutations
Extra Arms (6 points, natural)

Combos

Combos
None

Possessions

Possessions
None