Ownage

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My kitty rocks (aspects)
Arbiter Gene_(Ownage)
Demiurge_(Ownage)
Archons_(Ownage)
Timeline_(Ownage)
Attributes_(Ownage)
Demons_(Ownage)
Abilities


'Kay so.

Rolls will be: Att1+Skill k Att2. L5R-style, but using two attributes per roll. Can't use a single attribute more than once per roll.

Skills: One for physical attacks, one for each Aspect type, one for defense? Strike rolls only, not damage.

Contents

Backup Table

http://meta.wikimedia.org/wiki/Help:Template

Agility - Acumen
Reflexes - Perception
Physique - Awareness
Vigor - Psyche

D = Default
Y = Yes, buyable
A = with Aspect (many more may end up falling into this category)
? = Undecided
Blank = no (all those N's were making it annoying)

Thingy Agility Reflexes Physique Vigor Acumen Awareness Perception Psyche Anima
Physical Strike  ?  ?  ?  ?  ?  ?  ?  ? A
Physical Damage  ?  ? D  ?  ?  ?  ?  ? A
Physical Evasion Y (R, K) D (K), Y (R) Y (K) D (R) Y (R) A
Magic Strike  ?  ?  ?  ?  ?  ?  ?  ? A
Magic Damage  ?  ?  ?  ?  ?  ?  ?  ? A
Mental Strike  ?  ?  ?  ?  ?  ?  ?  ? A
Mental Damage  ?  ?  ?  ?  ?  ?  ?  ? A
Mental Defense  ?  ?  ?  ?  ?  ?  ?  ? A
Action Points D  ?  ?  ? D  ?  ?  ? A
Damage Reduction Y (R) D (R) Y (R, K) D (K) Y (R) Y (K)  ? A
Aura Y (R) Y (R) D (K), Y (R) Y (R, K) Y (K) Y (R, K) Y (K) D (K), Y (R) A
Focus  ?  ?  ?  ?  ?  ?  ?  ? A
Animus Y (R) D


Working!

Agility
Roll (Default):
Keep (Default):
Roll (Buy):
Keep (Buy):

Reflexes
Roll (Default):
Keep (Default):
Roll (Buy):
Keep (Buy):

Physique
Roll (Default):
Keep (Default):
Roll (Buy):
Keep (Buy):

Vigor
Roll (Default):
Keep (Default):
Roll (Buy):
Keep (Buy):

Acumen
Roll (Default):
Keep (Default):
Roll (Buy):
Keep (Buy):

Awareness
Roll (Default):
Keep (Default):
Roll (Buy):
Keep (Buy):

Perception
Roll (Default):
Keep (Default):
Roll (Buy):
Keep (Buy):

Psyche
Roll (Default):
Keep (Default):
Roll (Buy):
Keep (Buy):

Anima
Roll (Default): 1
Keep (Default): 1


Init: (Ref)d10 keep Per

Rolls and such:

  • Physical strike
  • Physical evasion
  • Magic'n'such strike
  • Magic'n'such damage
  • Mental strike (possibly same as magic)
  • Mental damage (possibly same as magic)
  • Mental evasion
  • Physical/magical damage resistance
  • Mental resistance, possibly
  • Initiative
  • Sensory
  • Atheletics
  • Meditation/fear/etc.
Thingy Strength Endurance Agility Reflexes Psyche Awareness
Physical Strike  ? N Y Y N N
Physical Damage Y M  ?  ? N N
Physical Evasion N  ? Y Y M  ?
Magic Strike N N  ?  ? Y Y
Magic Damage N N  ?  ? Y Y
Mental Strike N N N N Y Y
Mental Damage N N N N Y Y
Mental Evasion N N N N Y Y
Initiative N N  ? Y  ? Y
Athletics Y N Y  ? N N
Meditation/fear N Y N N Y Y
Life pool Y Y  ?  ? Y  ?
Will pool

Primary Attributes

Physical:

  • Physique (PHY) [Constitution, Strength, Endurance]
  • Agility (AGI) [Celerity, Dexterity]
  • Reflexes (REF)

Mental:

  • Psyche (PSY) [Mind, Mentality, Anima (don't like this one! Sounds too cool)]
  • Perception (PER) [Insight]
  • Awareness (AWS)

Spiritual:

  • Spirit (SPR)

Strength

  • Plays a role in determining physical damage.
  • Strength is used in determining your Aura.

Endurance

  • Yes: damage reduction

Agility

  • Maybe: Initiative, dodges, damage reduction
  • Probably not: one of the pools

Reflexes

  • Maybe: Initiative, dodges, damage reduction
  • Probably not: One of the pools

Psyche

  • Psyche is used

Perception

  • Yes: Mental+magical strike/damage if not psyche, will pool
  • Maybe: Life pool, mental dodge

Spirit is the hardest attribute to raise, but also one of the most potent. It represents the power of an individual's soul, intangible but very real.

  • Each point of Spirit costs the square of the number it's bein raised to in xp. It costs 1 xp to have 1 Spirit, an additional 4 (for a total of 5) to raise it to 2, an additional 9 (for a total of 14) to raise it to 3, and so forth.
  • No other attribute may be more than double your Spirit.
  • You may not have more Aspects than your Spirit.

Raising Attributes

Primary attributes are increased by spending experience points; secondary attributes increase as the primary ones do. It becomes progressively harder to raise stats as they get higher. Beyond experience costs, you are limited by the fact that no attribute may be more than double your Spirit.

Attribute Level Exp Cost Total Exp Cost
1 1 1
2 3 4
3 5 9
4 7 16
5 9 25
6 11 36
7 13 49
8 15 64
9 17 81
10 19 100
11 21 121
12 23 144
13 25 169
14 27 196
15 29 225
16 31 256
17 33 289
18 35 324
19 37 361
20 39 400


Spirit Level Exp Cost Total Exp Cost
1 1 1
2 4 5
3 9 14
4 16 30
5 25 55
6 36 91
7 49 140
8 64 204
9 81 285
10 100 385

Skills

Skill Exp Cost Total Exp Cost
1 1 1
2 2 3
3 3 6
4 4 10
5 5 15
6 6 21
7 7 28
8 8 36
9 9 45
10 10 55


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