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  • == Specialties == Specialties work a lot like normal, except there are a few changes:
    2 KB (209 words) - 18:14, 30 July 2006

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  • == Specialties == Specialties work a lot like normal, except there are a few changes:
    2 KB (209 words) - 18:14, 30 July 2006
  • * [[../Specialties|Specialties]], Item Quality, [[../Charms|Charms]], and [[../Virtue|Virtue]] Channelling ** Specialties may also add up to the (higher of character's relevant Virtue or permanent
    6 KB (888 words) - 18:21, 30 July 2006
  • ...ial Exalted may not take specialties.Other characters may have a number of specialties equal to the sum of their virtues plus their permanent Essence trait.
    6 KB (920 words) - 02:25, 31 July 2006
  • ** [[/Knacks|Knacks]] - Knacks are a bit like specialties, but instead of granting bonuses, they negate a penalty in limited context. ** [[/Specialties|Specialties]] - Specialties add dice to roll in specific contexts, or otherwise modify a specific Attri
    10 KB (1,386 words) - 13:09, 28 July 2006