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  • ...wing Solar Charms. Players are free to develop their own versions of said Charms. ...wing Solar Charms. Players are free to develop their own versions of said Charms.
    1 KB (208 words) - 04:01, 26 July 2007
  • ...ar by a powerful Solar warlord, the Radiant Master of War style knows only Solar and Lunar masters. Sidereals were once able to master this Art, but, as it ==List of Charms==
    2 KB (271 words) - 14:37, 9 October 2007
  • ..., i'll argue with for hours, days, weeks. Anyway, here's my currently done charms along with little comments after each. So, you know my thoughts on why and Prerequisite Charms: Seven Shadows Evasion
    7 KB (1,196 words) - 20:12, 4 October 2007
  • === Arts Charms === * <B>Solar:</B> 18 for a Solar Circle Spell or a Sidereal Martial Art Charm
    6 KB (920 words) - 02:25, 31 July 2006
  • * [[/Abyssal|Abyssal]] - Dark reflections of the Solar Exalted. * [[/Solar|Solar]] - Chosen of the Unconquered Sun, lords of Creation, masters of Harmony.
    10 KB (1,386 words) - 13:09, 28 July 2006
  • Characters may not begin with Sidereal Martial Arts, Solar Circle Sorcery or Void Circle Necromancy. * Begin with a thirty (30) Charms instead of 10, fifteen of which must be Favored or Caste
    5 KB (806 words) - 23:26, 14 August 2007
  • * '''Charms:''' Begin with twenty. Every caste and favored ability must have at least * No, you may not begin with Sidereal Martial Arts or Solar Circle Sorcery.
    8 KB (1,314 words) - 05:27, 14 February 2007
  • |Charms= ...ence + Martial Arts). Does not effect Natural Soak, or soak gained through charms.
    12 KB (1,806 words) - 22:04, 30 October 2007
  • ...ce is manifesting subtly, but it reflects in the differing duties that the Solar has assigned to her. |Charms=
    5 KB (656 words) - 22:44, 25 September 2007
  • * Characters may add Reflexive Charms to a combo after it has been initially purchased. ...yers may have one Celestial-Grade character. That is, you can have a Dawn Solar, or a Chosen of Battles, or a No-Moon, but not all three.
    6 KB (1,036 words) - 15:45, 2 January 2007
  • ...only one of any given Celestial Exalted character at a time. That is, one Solar, one Lunar, one Sidereal, one Abyssal (when the 2e book is released), one A ...er creation is standard. However, during the course of Exalted Arena, some Charms, Artifacts, or Hearthstones may be changed or banned outright (the process
    7 KB (1,262 words) - 21:59, 26 February 2008
  • |Colors=Solar |Type=Solar
    18 KB (2,091 words) - 22:59, 16 October 2007