Difference between revisions of "All Creation"

From Xeriar
Jump to navigationJump to search
 
Line 10: Line 10:
 
During a given Week (besides the introductory ones, of course), players of a given Chronicle will declare their main character's goals.  Rather than continuous sessions involving too much GM involvement, these will largely be roleplaying exercises with challenges that may even be player-run.  The benefits of these will be commensurate with the character's capabilities.  Going artifact-hunting in the safer areas of Rathess may reward a minor artifact, for example, and what gets considered 'safer' will expand with the player's capabilities.
 
During a given Week (besides the introductory ones, of course), players of a given Chronicle will declare their main character's goals.  Rather than continuous sessions involving too much GM involvement, these will largely be roleplaying exercises with challenges that may even be player-run.  The benefits of these will be commensurate with the character's capabilities.  Going artifact-hunting in the safer areas of Rathess may reward a minor artifact, for example, and what gets considered 'safer' will expand with the player's capabilities.
  
For the above reasons, the players are expected to be creative, and willing to develop and document parts of the setting as well.  For example, rather than force the poor storyteller to come up with every last detail of a given week, players instead make journals of their goals for said week, the storyteller assigns a background experience value to it (by the 3 xp per one background point rule).  The typical value is 1 (meaning 3 weeks for a dot gain), and the PCs are expected to roleplay relevant scenes during the Week.  This doesn't have to be with the ST, but instead can be with NPCs or PCs other players have created.
+
For the above reasons, the players are expected to be creative, and willing to develop and document parts of the setting as well.  For example, rather than force the poor storyteller to come up with every last detail of a given week, players instead make journals of their goals for said week, the storyteller assigns a background experience value to it (by the 3 xp per one background point rule).  The typical value is 1 (meaning 3 weeks for a dot gain).
  
In the case of spell research, the xp points instead go towards the cost of the spell.  The same for training, and so onCharms can naturally vastly increase the character's capabilities in this regard, but will have to be considered on a case-by-case basis.
+
PCs are expected to roleplay relevant scenes during the Week.  This doesn't have to be with the ST, but instead can be with NPCs or PCs other players have created.  Any respectable amount (at least 30 sentences per player / 30 minutes) of roleplay at all gives the base value of one xp going towards background dots for that week for the participating players' main characters.
 +
 
 +
* '''Sentences Per Player or Minutes: Reward'''
 +
* '''30:''' 1 background-only xp
 +
* '''60:''' 2 background-only xp
 +
* '''90:''' 3 background-only xp
 +
* '''120:''' 1 xp + 1 background-only xp
 +
* '''150:''' 1 xp + 2 background-only xp
 +
* '''180:''' 1 xp + 3 background-only xp
 +
 
 +
These will be eyeballed, roughly, I'm not too concerned about trusted players cheating on this since it's invitation only.
 +
 
 +
In the case of spell research, background xp points can go towards the cost of the spell.  This is the only form of training that permits this sort of development, however.
 +
 
 +
=== Events ===
 +
 
 +
Events occur when players or the Storyteller decide to shake up the chronicle a bit.  They take the place of normal weekly training, searching, and development, and are much more like traditional gaming sessions.  These will ideally be scheduled to complete in a given day.
 +
 
 +
== Character Creation ==
 +
 
 +
=== Minor Characters ===
 +
Players may make additional characters as Henchmen (heroic mortals), Retainers (normal mortals), or Followers (normal mortal extras)These may be allied with their main or major characters with the appropriate background, or simply built as general antagonists or scenery.
 +
 
 +
Such characters are expected to be treated appropriately.  Those not allied with a main or major character should act that way.
 +
 
 +
=== Major Characters ===
 +
The [[Lieutenant Background]]s describes what qualifies as 'major' characters, and actually utilize experience points.  Those not allied with a main character are expected to be played appropriately.  Players are expected to diversify their free major characters in a chronicle appropriately.
 +
 
 +
=== Main Characters ===
 +
Players are initially permitted one Main Character (a Celestial Exalted) per Chronicle.  Unless otherwise specified, PCs will begin as heroic mortals, and undergo a Celestial Exaltation during their first Event.  No two main characters of a player may share a caste.  Diversify!
 +
 
 +
Main characters begin with 120 bonus points to spend on Charms, and 80 bonus points to spend on whatever they wish, instead of 15.
 +
 
 +
Merits and Flaws are allowed within reason, with changes appropriate to the changes between

Revision as of 02:02, 24 July 2007

This is an (eventually) Creation-spanning campaign that will consist of multiple STs running chronicles in tandem. They will be high-powered, epic, and world-shaking.

The current ST's are Muse and myself (Xeriar), but any player familiar with the rules can run a Chronicle.

Chronicle

A Chronicle is a given ST's main storyline, consisting of their overall metaplot for a specific region. Others can run their own adventures in the region, of course, but these need to fit within the overall main story. Crossover between Chronicles is possible, but it will be rare - they will usually influence each other through intermediaries - news spreading, and so on.

Chronicles are broken down by weeks. First of Ascending Fire, Second of Ascending Fire, and so on. Calibration occurs after the Fourth week of Descending Fire, making 61 'Weeks' per year.

During a given Week (besides the introductory ones, of course), players of a given Chronicle will declare their main character's goals. Rather than continuous sessions involving too much GM involvement, these will largely be roleplaying exercises with challenges that may even be player-run. The benefits of these will be commensurate with the character's capabilities. Going artifact-hunting in the safer areas of Rathess may reward a minor artifact, for example, and what gets considered 'safer' will expand with the player's capabilities.

For the above reasons, the players are expected to be creative, and willing to develop and document parts of the setting as well. For example, rather than force the poor storyteller to come up with every last detail of a given week, players instead make journals of their goals for said week, the storyteller assigns a background experience value to it (by the 3 xp per one background point rule). The typical value is 1 (meaning 3 weeks for a dot gain).

PCs are expected to roleplay relevant scenes during the Week. This doesn't have to be with the ST, but instead can be with NPCs or PCs other players have created. Any respectable amount (at least 30 sentences per player / 30 minutes) of roleplay at all gives the base value of one xp going towards background dots for that week for the participating players' main characters.

  • Sentences Per Player or Minutes: Reward
  • 30: 1 background-only xp
  • 60: 2 background-only xp
  • 90: 3 background-only xp
  • 120: 1 xp + 1 background-only xp
  • 150: 1 xp + 2 background-only xp
  • 180: 1 xp + 3 background-only xp

These will be eyeballed, roughly, I'm not too concerned about trusted players cheating on this since it's invitation only.

In the case of spell research, background xp points can go towards the cost of the spell. This is the only form of training that permits this sort of development, however.

Events

Events occur when players or the Storyteller decide to shake up the chronicle a bit. They take the place of normal weekly training, searching, and development, and are much more like traditional gaming sessions. These will ideally be scheduled to complete in a given day.

Character Creation

Minor Characters

Players may make additional characters as Henchmen (heroic mortals), Retainers (normal mortals), or Followers (normal mortal extras). These may be allied with their main or major characters with the appropriate background, or simply built as general antagonists or scenery.

Such characters are expected to be treated appropriately. Those not allied with a main or major character should act that way.

Major Characters

The Lieutenant Backgrounds describes what qualifies as 'major' characters, and actually utilize experience points. Those not allied with a main character are expected to be played appropriately. Players are expected to diversify their free major characters in a chronicle appropriately.

Main Characters

Players are initially permitted one Main Character (a Celestial Exalted) per Chronicle. Unless otherwise specified, PCs will begin as heroic mortals, and undergo a Celestial Exaltation during their first Event. No two main characters of a player may share a caste. Diversify!

Main characters begin with 120 bonus points to spend on Charms, and 80 bonus points to spend on whatever they wish, instead of 15.

Merits and Flaws are allowed within reason, with changes appropriate to the changes between