Difference between revisions of "Dancing Rain"

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|Essence=4
 
|Essence=4
 
|Experience=410
 
|Experience=410
 +
|VirtueFlaw='''Compassionate Martyrdom''': '''Compassion'''<br />
 +
Activates: The character witnesses innocents suffering through no fault of their own.<br />
 +
Description: Overwhelmed with the need to alleviate the suffering she witnesses, the character throws herself  into helping the victims in the most direct and dramatic fashion possible.
 
|Spent=340
 
|Spent=340
 
|Banked=70|Motivation=To unite the Hundred Kingdoms under a benevolent ruler.
 
|Banked=70|Motivation=To unite the Hundred Kingdoms under a benevolent ruler.

Revision as of 04:45, 3 October 2007



Dancing Rain

Concept Performer Type Solar Caste Eclipse Calling None
Experience 410 Spent 340 Banked 70 Essence

Character

Motivation To unite the Hundred Kingdoms under a benevolent ruler.
Intimacies Common Folk ●●○○○, Children ●●○○○, Ancient Knowledge ●●○○○, The Innocent ●●○○○, Shoal ●●○○○, Alabaster ●●○○○, Red Tiger ●●○○○, Chiaroscuro ●●○○○, Her Circle ●●○○○
Anima Abilities For one mote, can cause Caste Mark to glow brightly, cause anima to glow bright enough to read by, or know the precise time of day.
  • Sanctify Oath (10 motes, 1w)
  • Protected by pacts with Fair Folk, Demon Princes, and Spirits
  • May learn non-Solar Charms for 16 xp, (2 mote surcharge to use)
Periphrasis None
Languages Riverspeak (Native), Forest-tongue, Old Realm, Flametongue, Low Realm, High Realm
Virtue Flaw Compassionate Martyrdom: Compassion

Activates: The character witnesses innocents suffering through no fault of their own.
Description: Overwhelmed with the need to alleviate the suffering she witnesses, the character throws herself into helping the victims in the most direct and dramatic fashion possible.

Description An exquisite beauty with bright pink hair and piercing blue eyes.

Attributes

Strength ●●○○○ Charisma ●●●●● Perception ●●●●●
+○○○ +○○○ +○○○
Dexterity Manipulation Intelligence
+○○○ +○○○ +○○○
Stamina Appearance Wits
+○○○ +○○○ +○○○

Abilities

Dawn
Archery ○○○○○
+○○○
Martial Arts ●●●●●
Dancing +●●●
Melee ○○○○○
+○○○
Thrown ○○○○○
+○○○
War ●○○○○
+○○○
Zenith
Integrity ●●●●●
+○○○
Performance ●●●●●
Singing +●●●
Presence ●●●●●
Persuasion +●●●
Resistance ●○○○○
+○○○
Survival ○○○○○
+○○○
Twilight
Craft ○○○○○
+○○○
Investigation ●●●●○
+○○○
Lore ●●●○○
+○○○
Medicine ●●●○○
+○○○
Occult ●●●●●
Sorcery +●○○
Night
Athletics ●●●○○
+○○○
Awareness ●●●○○
+○○○
Dodge ●●●●○
+○○○
Larceny ○○○○○
+○○○
Stealth ○○○○○
+○○○
Eclipse
Bureaucracy ●●●●○
+○○○
Linguistics ●●●●●
+○○○
Ride ○○○○○
+○○○
Sail ○○○○○
+○○○
Socialize ●●●●●
+○○○
Other Specialties
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
Crafts
Craft: Air ○○○○○ + ○○○
Craft: Earth ○○○○○ + ○○○
Craft: Fire ○○○○○ + ○○○
Craft: Water ○○○○○ + ○○○
Craft: Wood ○○○○○ + ○○○
Craft: Fate ○○○○○ + ○○○
Craft: Genesis ○○○○○ + ○○○
Craft: Glamour ○○○○○ + ○○○
Craft: Magitech ○○○○○ + ○○○
Arts
Alchemy +○○○
Astrology +○○○
Demon Summoning +○○○
Elemental Summoning +○○○
Enchantment +○○○
Geomancy +○○○
Husbandry +○○○
Spirit Beckoning +○○○
The Dead +○○○
Warding & Exorcism +○○○
Weather Working +○○○

Spirit and Body

Essence Willpower ●●●●● ●●●○○ Personal Pool 20
Compassion ●●●●● Conviction ●●○○○ Committed 6
Temperance ●●○○○ Valor ●●○○○ Peripheral Pool 47

Health and Soak

Soak Bashing Lethal Aggravated Health Levels Move Type Unarmored Armored
Natural 2 1 0 -0 Move 5 yards 1 yards
Armor 7 6 0 -1 □□ Dash 11 yards 7 yards
Total 9 7 6 -2 □□ Jump Type Unarmored Armored
Pierced 5 4 4 -4 Horizontal 4 yards 4 yards
Hardness 0 0 0 Incap Vertical 2 yards 2 yards

Charms

First (Ability) Excellency: Martial Arts, Integrity, Performance, Presence, Dodge, Bureaucracy

Infinite (Ability) Mastery: Martial Arts, Presence, Performance

Presence

Terrifying Apparition of Glory / 3 m / Supplemental / Instant / Combo-OK, Social / Ex2, 204

Majestic Radiant Presence / 7 m / Reflexive (2) / One scene / Obvious, Social / Ex2, 204

Worshipful Lackey Acquisition / 12 m, 1 wp / Simple (6 LT, -1) / (Cha) days / Combo-OK, Obvious, Servitude Social / Ex2, 205

Medicine

Flawless Diagnosis Technique / 1 m / Reflexive / Instant / Combo-OK / Ex2, 220

Dodge

Seven Shadow Evasion / 3 m / Reflexive (2) / Instant / Combo-OK / Ex2, 227

Reflex Sidestep Technique / 1 m / Reflexive (2) / Instant / Combo-OK / Ex2, 227

Leaping Dodge Method / 3 m / Reflexive (9) / Instant / Combo-OK, Counterattack / Ex2, 227

Shadow Over Water / 1 m / Reflexive (2) / Instant / Combo-OK / Ex2, 227

Occult

Spirit Detecting Glance / 3m / Reflexive / Once Scene / Combo-OK / Ex2, 221

All-Encompassing Sorcerers Sight / 6m / Reflexive / Once Scene / None / Ex2, 222

Sorcerer's Burning Chakra Charm / - / Permanent / Varies / Obvious / Ex2, 222

Performance

Heart-Compelling Method / 6 m / Supplemental / One scene / Combo-OK, Emotion, Social / Ex2, 202

Respect Commanding Attitude / 5 m / Simple (4 LT, -1) / One scene / Combo-OK, Compulsion, Social / Ex2, 202

Husband-Seducing Demon Dance / 10 m, 1 wp / Simple (6 LT, -1) / Instant / Combo-OK, Emotion, Social, Obvious / Ex2, 203


Backgrounds

Backgrounds
Cult ●●○○○

Henchmen ●○○○○ - Shoal

Resources ●●●○○

Artifact ●○○○○ - Commit: 0 - Lover's Ring

Artifact ●●○○○ - Commit: 4 - Orichalcum Hearthstone Bracers (+2 to all Damage, +3 to Dodge dice)

Artifact ●●●●○ - Commit: 1/10 - Wings of the Raptor (May commit 10 motes to fly at 5 times normal speed, adding 3 to DDV)

Manse ●○○○○ - (Fire) Stone of Seduction (+1 to Appearance rolls, or +3 to any rolls involving seduction)

Manse ●●●○○ - (Water) Bloodstone (Immune to all non-magical poisons and diseases, resistant to magical ones, never bleeds)


Combat Values

Base Values Attacks
Join Battle 6
Dodge DV (Unarmored) 7(+3)
Dodge DV (Armored) 7(+3)
Mobility Penalty 0
Fatigue 0
Join Debate 6
Dodge Mental DV 8
Social Speed Rate Honest Attack MDV Deceptive Attack MDV
Presence 4 2 10 5 10 5
Performance 6 1 10 5 10 5
Investigation 5 2 10 5 10 5
Standard Speed Rate Accuracy Defense Damage Tags
Punch 5 3 11 6 1B N
Kick 5 2 10 4 4B N
Clinch 6 1 10 - 1B C,N,P
Air Empowered Perfect War Fans - Spd: 4 - Rate: 3 - Acc: 17 - DV: 8 - Dmg: 6+2 L - Commit: 1 - Tags: M

Mutations

Mutations
None

Combos

Combos
None

Possessions

Possessions
None
    • Notes**

Found out that in the first age, Ashera was k nown as Kan-Hur, and was well known for defeating the Fae.

Read about an organization called Five Shade Association. So far this information has proven useless

In the first age, Dancing Rain was a Hierophant of the Solar Deliberative for a period of time well before the usurpation. She was a member of an extremely powerful and influential Circle comprised of the greatest warlords and sorcerers in creation.

Laquen Quen, Keeper of the Secrets of the Solar Circle became Mask of Winters

Alabaster recieved a "gift" from a death knight. It was a sphere made of what seemed an unknown metal. I studied it. I could tell it was a container, and that it's creation involved necromansy. Later a... young girl emerged. She was exalted, but twited, her caste mark a bloody parody of a Solar mark. She seemed innocent, and, to all appearence, could only speak Old Realm Dialect. She did not appear to be evil. Later she returned to the sphere, forming it like a caterpiller forms a cacoon. This time, however, the touch of the sphere causes strong sexual feelings and images. My hypothesis is that she is granted these feelings as a reward to insure that she returns to the sphere. It is my belief that she is a sort of... probe, gathering information, and that when she returns to the sphere the information is collected, and she is rewarded. It is interesting that sexual gratification is used as her reward. Since she seems to be trained to respond to this stimuli, it may be possible to turn her to our cause using the same. Certainly we should be able to at least delay her desire to return to the sphere, hopefully until we can break her of the desire, or eliminte the sphere as a possibility. If she could be wrested away from them, it wopuld be an incredible situation. Perhaps through her, we can discover ways to free the Solar Souls that have succoombed to evil. Alabaster and I qent to visit an ancient spirit who resides in Chiaroscuro. She suggersted we take Seven Desires with us when we visit Nexus for the Tournemant. It seems a reckless and dangerous plan, but if we can gain her loyalty, it would most definately be worth it. Imagine if it became known that Abyssal's could be returned to the light...