Difference between revisions of "Exalted Lite"

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Exalted Lite is an extensive rethinking of the Exalted system, from the ground up.  In a way, it has become a bit of a system-building exercise.  As it nears something of a final form, I find it harder and harder to go 'back' to the first or second edition rules.
 
Exalted Lite is an extensive rethinking of the Exalted system, from the ground up.  In a way, it has become a bit of a system-building exercise.  As it nears something of a final form, I find it harder and harder to go 'back' to the first or second edition rules.
  
== Setting Changes ==
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* [[/What is Exalted Lite]]
The Exalted Lite rules do make some changes, after a fashion, to the setting, though not in a way that should bother most people.  They can be summarized in the following:
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* [[/Setting Changes]]
 
 
# To clarify, there are 25 hours in a day, 7 days a week (Sun's Day, Moon's Day, Mars' Day, Mercury's Day, Jupiter's Day, Venus' Day, Saturn's Day), four weeks a month, three months a season (Ascending, Risen, Descending), and five seasons a year (Air, Water, Earth, Wood, Fire), with the year ending with five days of Calibration.
 
# Fire is the hottest season, culminating in the dangerous heights reached in Descending Fire. Then Calibration begins, bringing five days of moonless night. The heat quickly turns to cold, difficult to bear even in the deserts of the South, and then Ascending Air begins - the coldest month of the year.
 
# Demesnes are a lot more common. One per 50 square miles, or so, with an average level of 2. Geomancy can bring these -very- close together.
 
# There are only 200 Solar and 200 Lunar Shards.  This gets referred to rarely, but too many heroes gets irritating.  Only a quarter of the Solar Shards and half the Lunar Shards are 'untainted'.
 
# The Mountain Folk have only about a thousand Enlightened. This number grows slowly as the proper jade segments are found for a new Enlightened to be crafted, but that is the limit of them - lifting the Great Curse will not aid their numbers, though it will let them achieve Essence 6 and a few other benefits. They are divided into six closely allied nations, governing over a billion unEnlightened. Their are only two main Castes, Upper and Lower, but the Lower is greatly subdivided according to role.
 
# The Chimerae are their own Exalt type, corrupted by the Wyld the way Abyssals are corrupted by the Labyrinth.
 
# God-Blooded of any sort do not Exalt into Celestials, though some with distant blood might have minor, cosmetic mutations and still Exalt.
 
# Adamant is considered a magical material, and another one is added, called Dreamsilver.  True Soulsteel is separated from Banal soulsteel, and only the Celestial Exalted may use the Celestial Materials to their fullest extent.
 
# There are a few additional types of Jade, that lesser beings may make use of.  Yellow Jade (Orichalcum), Violet Jade (Starmetal), Clear Jade (Adamant), Ash Jade (Soulsteel, also called Banal Soulsteel), Grey Jade (Moonsilver), and Cyan Jade (Dreamsilver).  These all are considered Jade for nearly all purposes.
 
 
 
* There are additional branches of the Terrestrial Exalted, based on their primary Virtue, which also gives them a 'secondary' Element.  This grants them some additional abilities as well as adding to their flavor:
 
** Judges - Temperance
 
** Ministers - Compassion
 
** Hunters - Conviction
 
** Warriors - Valor
 
* And likewise with the Celestial Exalted, though there's no 'secondary element'.  It does, however, function much like a secondary Caste.
 
** Champions - Valor
 
** Hierophants - Compassion
 
** Justiciars - Temperance
 
** Slayers - Conviction
 
* The purpose of this change is to add an additional degree of variety to characters.  It works a bit better when there are truly only, at most, about four other people like you in Creation, instead of sixty.
 
 
 
Some of these setting changes are more drastic than others, but most can be ignored or tweaked
 

Revision as of 04:18, 27 April 2006

Introduction

Exalted Lite is an extensive rethinking of the Exalted system, from the ground up. In a way, it has become a bit of a system-building exercise. As it nears something of a final form, I find it harder and harder to go 'back' to the first or second edition rules.