Difference between revisions of "Exalted Lite/Specialties"

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Line 12: Line 12:
 
* Perception
 
* Perception
 
* Reading Lips
 
* Reading Lips
 +
 +
=== Brawn ===
 +
* Endurance
 +
* Intimidation
 +
* Resilience
 +
* Resistance
 +
* Strength
 +
* Toughness
  
 
=== Creation ===
 
=== Creation ===
Line 43: Line 51:
 
* Sciences
 
* Sciences
 
* Thaumaturgy
 
* Thaumaturgy
* Will
 
  
=== Might ===
+
=== Melee ===
* Endurance
+
* Brawling
* Intimidation
+
* Parrying
* Resilience
+
* Polearms
* Resistance
+
* Swords
* Strength
+
* Wrestling
* Toughness
 
  
 
=== Natural ===
 
=== Natural ===
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* Sailing
 
* Sailing
 
* Swimming
 
* Swimming
 +
 +
=== Ranged ===
 +
* Archery: Horseback
 +
* Archery: Target
 +
* Archery: Volley
 +
* Crossbow
  
 
=== Subterfuge ===
 
=== Subterfuge ===
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* Sneaking
 
* Sneaking
  
=== Warfare ===
+
=== Will ===
* Archery: Horseback
 
* Archery: Target
 
* Archery: Volley
 
* Brawling
 
* Crossbow
 
* Parrying
 
* Polearms
 
* Swords
 
* Tactics
 
* Wrestling
 
  
 
== Redux ==
 
== Redux ==
 
And so on.  The above is by no means a complete list, just a general idea of how broad such things should be.
 
And so on.  The above is by no means a complete list, just a general idea of how broad such things should be.

Latest revision as of 18:14, 30 July 2006

Specialties

Specialties work a lot like normal, except there are a few changes:

  • [[../Celestial|Celestial]] Exalted may not purchase Specialties
  • A character may only have a number of Specialties equal to the sum total of her [[../Virtue|Virtues]].
  • A character may only apply as many specialties to a roll as her permanent [[../Essence|Essence]] plus applicable Virtue.

There are two kinds of specialties. One increases the number of dice rolled for a specific task, the other increases the value of the [[../Attribute|Attribute]] for a specific purpose. The basic concept is the same, however. Sample specialties follow, organized by Attribute.

Awareness

  • Empathy
  • Investigation
  • Perception
  • Reading Lips

Brawn

  • Endurance
  • Intimidation
  • Resilience
  • Resistance
  • Strength
  • Toughness

Creation

  • Alchemy
  • Enchanting
  • Geomancy
  • Specific Craft

Expression

  • Art
  • Dance
  • Inspiring
  • Poetry (and other 'expressive' writing)
  • Seduction
  • Singing

Harmony

  • Bureaucracy
  • Leadership
  • Making Friends
  • Organization
  • Teaching

Intellect

  • History
  • Linguistics
  • Mathematics
  • Medicine (advanced remedies)
  • Occult
  • Resolve
  • Sciences
  • Thaumaturgy

Melee

  • Brawling
  • Parrying
  • Polearms
  • Swords
  • Wrestling

Natural

  • Animal Handling
  • Healing
  • Herbalism
  • Riding
  • Survival

Prowess

  • Actions
  • Athletics
  • Dodging
  • Sailing
  • Swimming

Ranged

  • Archery: Horseback
  • Archery: Target
  • Archery: Volley
  • Crossbow

Subterfuge

  • Ambushing
  • Bluffing
  • Hiding
  • Legerdemain
  • Persuasion
  • Picking Locks
  • Sneaking

Will

Redux

And so on. The above is by no means a complete list, just a general idea of how broad such things should be.