Exalted Lite/Specialties

From Xeriar
Revision as of 18:14, 30 July 2006 by Xeriar (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Specialties

Specialties work a lot like normal, except there are a few changes:

  • [[../Celestial|Celestial]] Exalted may not purchase Specialties
  • A character may only have a number of Specialties equal to the sum total of her [[../Virtue|Virtues]].
  • A character may only apply as many specialties to a roll as her permanent [[../Essence|Essence]] plus applicable Virtue.

There are two kinds of specialties. One increases the number of dice rolled for a specific task, the other increases the value of the [[../Attribute|Attribute]] for a specific purpose. The basic concept is the same, however. Sample specialties follow, organized by Attribute.

Awareness

  • Empathy
  • Investigation
  • Perception
  • Reading Lips

Brawn

  • Endurance
  • Intimidation
  • Resilience
  • Resistance
  • Strength
  • Toughness

Creation

  • Alchemy
  • Enchanting
  • Geomancy
  • Specific Craft

Expression

  • Art
  • Dance
  • Inspiring
  • Poetry (and other 'expressive' writing)
  • Seduction
  • Singing

Harmony

  • Bureaucracy
  • Leadership
  • Making Friends
  • Organization
  • Teaching

Intellect

  • History
  • Linguistics
  • Mathematics
  • Medicine (advanced remedies)
  • Occult
  • Resolve
  • Sciences
  • Thaumaturgy

Melee

  • Brawling
  • Parrying
  • Polearms
  • Swords
  • Wrestling

Natural

  • Animal Handling
  • Healing
  • Herbalism
  • Riding
  • Survival

Prowess

  • Actions
  • Athletics
  • Dodging
  • Sailing
  • Swimming

Ranged

  • Archery: Horseback
  • Archery: Target
  • Archery: Volley
  • Crossbow

Subterfuge

  • Ambushing
  • Bluffing
  • Hiding
  • Legerdemain
  • Persuasion
  • Picking Locks
  • Sneaking

Will

Redux

And so on. The above is by no means a complete list, just a general idea of how broad such things should be.