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Inverain
Concept |
Once-Blind Priest |
Type |
Solar |
Caste |
Eclipse |
Calling |
None
|
Experience |
0 |
Spent |
0 |
Banked |
0 |
Essence |
●●○○○○○○○○
|
Character
Motivation |
To rule the Hundred Kingdoms
|
Intimacies |
His Followers ●●●●●
|
Anima Abilities |
For one mote, can cause Caste Mark to glow brightly, cause anima to glow bright enough to read by, or know the precise time of day.
- Sanctify Oath (10 motes, 1w)
- Protected by pacts with Fair Folk, Demon Princes, and Spirits
- May learn non-Solar Charms for 16 xp, (2 mote surcharge to use)
|
Periphrasis |
None
|
Languages |
Riverspeak (Native), Forest-tongue, Old Realm, Low Realm, High Realm
|
Virtue Flaw |
Deliberate Cruelty: Conviction
Activates: The character is subject to extreme stress or backed against the wall.
Description: The character wholly embraces cruelty. His conscience vanishes, and he uses terror and cruelty to accomplish his goals. He casually intimidates and tortures wherever effective and is incapable of kindness. However, he can show restraint and indifference when cruelty would be less effective. This cruelty causes a minimum two-die penalty on all Social interactions not involving fear or intimidation.
|
Description |
A tall, lanky man with visibly clouded eyes, through which he can barely see.
|
Attributes
□ |
Strength |
●○○○○ |
□ |
Charisma |
●●●●● |
□ |
Perception |
●○○○○
|
|
|
+○○○ |
|
|
+○○○ |
|
|
+○○○
|
□ |
Dexterity |
●●●●● |
□ |
Manipulation |
●○○○○ |
□ |
Intelligence |
●●●○○
|
|
|
+○○○ |
|
|
+○○○ |
|
|
+○○○
|
□ |
Stamina |
●○○○○ |
□ |
Appearance |
●●●●● |
□ |
Wits |
●●●●●
|
|
|
+○○○ |
|
|
+○○○ |
|
|
+○○○
|
Abilities
Dawn
|
□ |
Archery |
○○○○○
|
|
|
+○○○
|
□ |
Martial Arts |
●○○○○
|
|
In Form |
+●●●
|
□ |
Melee |
●●●○○
|
|
|
+○○○
|
□ |
Thrown |
○○○○○
|
|
|
+○○○
|
□ |
War |
●○○○○
|
|
|
+○○○
|
|
Zenith
|
□ |
Integrity |
●●●○○
|
|
|
+○○○
|
□ |
Performance |
●●●○○
|
|
|
+○○○
|
□ |
Presence |
●○○○○
|
|
Persuasion |
+●○○
|
□ |
Resistance |
●○○○○
|
|
|
+○○○
|
□ |
Survival |
●○○○○
|
|
|
+○○○
|
|
Twilight
|
□ |
Craft |
○○○○○
|
|
|
+○○○
|
□ |
Investigation |
●○○○○
|
|
|
+○○○
|
□ |
Lore |
●○○○○
|
|
|
+○○○
|
□ |
Medicine |
○○○○○
|
|
|
+○○○
|
□ |
Occult |
●○○○○
|
|
Spells |
+●●●
|
|
Night
|
□ |
Athletics |
●○○○○
|
|
|
+○○○
|
□ |
Awareness |
●●●○○
|
|
|
+○○○
|
□ |
Dodge |
●●●○○
|
|
|
+○○○
|
□ |
Larceny |
○○○○○
|
|
|
+○○○
|
□ |
Stealth |
●○○○○
|
|
|
+○○○
|
|
Eclipse
|
□ |
Bureaucracy |
●○○○○
|
|
|
+○○○
|
□ |
Linguistics |
●○○○○
|
|
Languages |
+●●●
|
□ |
Ride |
●○○○○
|
|
|
+○○○
|
□ |
Sail |
●○○○○
|
|
|
+○○○
|
□ |
Socialize |
●○○○○
|
|
|
+○○○
|
|
Other Specialties
|
' |
|
+○○○
|
' |
|
+○○○
|
' |
|
+○○○
|
' |
|
+○○○
|
' |
|
+○○○
|
' |
|
+○○○
|
' |
|
+○○○
|
' |
|
+○○○
|
' |
|
+○○○
|
' |
|
+○○○
|
|
Crafts
|
Craft: Air |
○○○○○ |
|
+ ○○○
|
Craft: Earth |
○○○○○ |
|
+ ○○○
|
Craft: Fire |
○○○○○ |
|
+ ○○○
|
Craft: Water |
○○○○○ |
|
+ ○○○
|
Craft: Wood |
○○○○○ |
|
+ ○○○
|
Craft: Fate |
○○○○○ |
|
+ ○○○
|
Craft: Genesis |
○○○○○ |
|
+ ○○○
|
Craft: Glamour |
○○○○○ |
|
+ ○○○
|
Craft: Magitech |
○○○○○ |
|
+ ○○○
|
|
Arts
|
Alchemy |
+○○○
|
Astrology |
+○○○
|
Demon Summoning |
+○○○
|
Elemental Summoning |
+○○○
|
Enchantment |
+○○○
|
Geomancy |
+○○○
|
Husbandry |
+○○○
|
Spirit Beckoning |
+○○○
|
The Dead |
+○○○
|
Warding & Exorcism |
+○○○
|
Weather Working |
+○○○
|
|
Spirit and Body
Essence |
●●○○○○○○○○ |
Willpower |
●●●●● ●●●●● |
Personal Pool |
16
|
Compassion |
●○○○○ |
Conviction |
●●●●● |
Committed |
0
|
Temperance |
●●●●● |
Valor |
●○○○○ |
Peripheral Pool |
36
|
Health and Soak
Soak
|
Bashing
|
Lethal
|
Aggravated
|
Health Levels
|
Move Type
|
Unarmored
|
Armored
|
|
Natural |
1 |
0 |
0
|
-0 |
□ |
Move |
5 yards |
1 yards
|
Armor |
7 |
6 |
0
|
-1 |
□□ |
Dash |
11 yards |
7 yards
|
Total |
8 |
6 |
6
|
-2 |
□□ |
Jump Type |
Unarmored |
Armored
|
Pierced |
4 |
3 |
3
|
-4 |
□ |
Horizontal |
4 yards |
4 yards
|
Hardness |
0 |
0 |
0
|
Incap |
□ |
Vertical |
2 yards |
2 yards
|
Charms
* First Lore Excellency, Third Lore Excellency, First War Excellency, First Presence Excellency, First Bureaucracy Excellency
- First Dodge Excellency, Shadow Over Water, Reflex Sidestep Technique, Leaping Dodge Method, First Investigation Excellency, Judge's Ear Technique, First Performance Excellency
|
Backgrounds
Backgrounds
|
* Henchmen ●●●○○
|
Combat Values
Base Values
|
Attacks
|
Join Battle |
8
|
Dodge DV (Unarmored) |
5
|
Dodge DV (Armored) |
5
|
Mobility Penalty |
0
|
Fatigue |
0
|
Join Debate |
8
|
Dodge Mental DV |
7
|
|
Social |
Speed |
Rate |
Honest Attack |
MDV |
Deceptive Attack |
MDV
|
Presence |
4 |
2 |
6 |
3 |
2 |
1
|
Performance |
6 |
1 |
8 |
4 |
4 |
2
|
Investigation |
5 |
2 |
6 |
3 |
2 |
1
|
Standard |
Speed |
Rate |
Accuracy |
Defense |
Damage |
Tags
|
Punch |
5 |
3 |
7 |
4 |
1B |
N
|
Kick |
5 |
2 |
6 |
2 |
4B |
N
|
Clinch |
6 |
1 |
6 |
- |
1B |
C,N,P
|
|
Mutations
Mutations
|
Extra Arms (6 points, natural)
|
Combos
Possessions