Difference between revisions of "Solar Storms Updates"

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Since the game is still under development, there are no real updates as of yet. Things can, and will, change without warning. Because some people wanted it, I will include updates here anyway:
 
Since the game is still under development, there are no real updates as of yet. Things can, and will, change without warning. Because some people wanted it, I will include updates here anyway:
 +
 +
April 2007 Updates:
 +
* It now appears to be taking form at last.  W00t.
  
 
May 2006 Updates:
 
May 2006 Updates:
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* Certain setting elements have been changed, and a fair amount is being added.  Enjoy.
 
* Certain setting elements have been changed, and a fair amount is being added.  Enjoy.
  
Preset Updates:
+
Before:
* [[Infusion]]s tweaked.
+
* Rather irrelevant at this point.
* Ablative Defenses added (See enhancements section)
 
* Mobility enhancements added
 
* Reduced experience cost to 'gaurauntee' infusions to 100 xp.
 
* Changed body rules.
 
* Changed weapons slightly. Melee now uses mobility in place of perception.
 
* In general, added a 'rules changes' note to pages that I'm updating.
 
 
 
Second Postrelease Update Sequence:
 
* Major Infusion update. All infusions have been uploaded. Many of them will change from reset to reset, but for the forseeable future there will always be 150.
 
* Androids and Betas now begin with a small selection of infusions.
 
* Infusions no longer have a duration property. Either they're instant or permanent.
 
* Mobius Reactor + Patterned weapon merely divides dissipation by ten.
 
 
 
First Postrelease Update Sequence:
 
* Toned down Cessation and its daughter.
 
* Triates are no longer resistant to infusions by default.
 
* Merits are given for being outclassed or outnumbered are tougher to get.
 
* Changed Advancement rules, so that you must have a more 'balanced' personality.
 
* Esplained Melee weapons a bit more.
 
* Some typo and other general fixes.
 
* Added a 'future changes' portion to some nodes.
 
* Added the remaining OpenRPG rule pages.
 
* Beefed up roleplaying experience granted, removed arena experience granted.
 
 
 
Final Prerelease Update Sequence:
 
* Body rules changed for hopefully the final time.
 
* In arena bouts, you must exchange your combat profile with your opponent.
 
* Core infusion rules updated. Anima and Animus (Psyche) infusions finished.
 
* Character sheet finished.
 
* OpenRPG rules will be updated soon.
 
* No, it's not completely done, but we're beginning anyway.
 
 
 
Third Prerelease Update Sequence:
 
* Body rules changed.
 
* More glossary stuff.
 
* Core Infusion rules finished.
 
* Weapons finished.
 
* You no longer need to get a custom body pre-approved.
 
* Credits are now worth 100 sols, prices have been divided by 10 (or so) accordingly, for saner numbers.
 
* Starting money reduced to keep in line with the above.
 
 
 
Second Prerelease Update Sequence:
 
* Added a timestamp to the webpage code. If you copy pages into OpenRPG nodes, copy the timestamp as well.
 
* Lots of information added to the OpenRPG section in Rules.
 
* Example Bodies added.
 
* Actions now always deal in tenths instead of sixths.
 
* Added a note in the Ouranos Prime section under Games about just how bright the Sun and Uranus look from the station.
 
* Most of the Equipment sections finished.
 
 
 
First Prerelease Update Sequence:
 
* Always check the glossaries. They will be updated frequently.
 
* Ouranos Prime description significantly updated, under Setting -> Games -> Ouranos Prime. Read it.
 
* Dierolls are now just Attribute/5 d10 dice, because it is easier on more varying scores (17.2% versus 3.1% chance of defeating an opposing roll with a 25% higher attribute).
 
* Actions are now only based off of Reason and Perception, Coordination has nothing to do with them.
 
* Everyone welcome our newest secondary stat, Mass! Many tournaments will be mass-limited, including your own weight, armor, weapons, etc. Enjoy.
 
* New Personality Stuffs. Aura and Harmony act as 'Magic Point' scores.
 
* Body Creation rules are finally finished. Have fun.
 
* Bunches and bunches of minor things.
 
  
 
{{SS}}
 
{{SS}}

Latest revision as of 17:32, 20 April 2007

Since the game is still under development, there are no real updates as of yet. Things can, and will, change without warning. Because some people wanted it, I will include updates here anyway:

April 2007 Updates:

  • It now appears to be taking form at last. W00t.

May 2006 Updates:

  • Moving most of the site to the Wiki. Some skeletons will remain, but most of the information will be available through here.
  • Certain setting elements have been changed, and a fair amount is being added. Enjoy.

Before:

  • Rather irrelevant at this point.
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