Solar Storms Updates

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Since the game is still under development, there are no real updates as of yet. Things can, and will, change without warning. Because some people wanted it, I will include updates here anyway:

May 2006 Updates:

  • Moving most of the site to the Wiki. Some skeletons will remain, but most of the information will be available through here.
  • Certain setting elements have been changed, and a fair amount is being added. Enjoy.

Preset Updates:

  • Infusions tweaked.
  • Ablative Defenses added (See enhancements section)
  • Mobility enhancements added
  • Reduced experience cost to 'gaurauntee' infusions to 100 xp.
  • Changed body rules.
  • Changed weapons slightly. Melee now uses mobility in place of perception.
  • In general, added a 'rules changes' note to pages that I'm updating.

Second Postrelease Update Sequence:

  • Major Infusion update. All infusions have been uploaded. Many of them will change from reset to reset, but for the forseeable future there will always be 150.
  • Androids and Betas now begin with a small selection of infusions.
  • Infusions no longer have a duration property. Either they're instant or permanent.
  • Mobius Reactor + Patterned weapon merely divides dissipation by ten.

First Postrelease Update Sequence:

  • Toned down Cessation and its daughter.
  • Triates are no longer resistant to infusions by default.
  • Merits are given for being outclassed or outnumbered are tougher to get.
  • Changed Advancement rules, so that you must have a more 'balanced' personality.
  • Esplained Melee weapons a bit more.
  • Some typo and other general fixes.
  • Added a 'future changes' portion to some nodes.
  • Added the remaining OpenRPG rule pages.
  • Beefed up roleplaying experience granted, removed arena experience granted.

Final Prerelease Update Sequence:

  • Body rules changed for hopefully the final time.
  • In arena bouts, you must exchange your combat profile with your opponent.
  • Core infusion rules updated. Anima and Animus (Psyche) infusions finished.
  • Character sheet finished.
  • OpenRPG rules will be updated soon.
  • No, it's not completely done, but we're beginning anyway.

Third Prerelease Update Sequence:

  • Body rules changed.
  • More glossary stuff.
  • Core Infusion rules finished.
  • Weapons finished.
  • You no longer need to get a custom body pre-approved.
  • Credits are now worth 100 sols, prices have been divided by 10 (or so) accordingly, for saner numbers.
  • Starting money reduced to keep in line with the above.

Second Prerelease Update Sequence:

  • Added a timestamp to the webpage code. If you copy pages into OpenRPG nodes, copy the timestamp as well.
  • Lots of information added to the OpenRPG section in Rules.
  • Example Bodies added.
  • Actions now always deal in tenths instead of sixths.
  • Added a note in the Ouranos Prime section under Games about just how bright the Sun and Uranus look from the station.
  • Most of the Equipment sections finished.

First Prerelease Update Sequence:

  • Always check the glossaries. They will be updated frequently.
  • Ouranos Prime description significantly updated, under Setting -> Games -> Ouranos Prime. Read it.
  • Dierolls are now just Attribute/5 d10 dice, because it is easier on more varying scores (17.2% versus 3.1% chance of defeating an opposing roll with a 25% higher attribute).
  • Actions are now only based off of Reason and Perception, Coordination has nothing to do with them.
  • Everyone welcome our newest secondary stat, Mass! Many tournaments will be mass-limited, including your own weight, armor, weapons, etc. Enjoy.
  • New Personality Stuffs. Aura and Harmony act as 'Magic Point' scores.
  • Body Creation rules are finally finished. Have fun.
  • Bunches and bunches of minor things.
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