Fast Extras

From Xeriar
Jump to: navigation, search

The following rules are used to speed up combat with Extras.

  • Extras are always normal mortals.
  • Like normal, Extras don't double 10's.
  • Extras begin with willpower equal to their highest virtue.
  • Extras have one -4 Health Level and one Incapacitated Health Level (Unhurt/-4/Incap/Dead).
  • Damage against them by Major and Main characters is not rolled. Instead the character chooses to put them at -4, incapacitated, or dead, as desired.
  • They have a raw damage value that they do (Weapon Damage +1), rather than count additional successes (they are considered to hit with at most one extra success), which is halved after soak is applied to figure damage.