All Creation Setting

From Xeriar
Revision as of 04:20, 26 July 2007 by Xeriar (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Setting Rules for All Creation

Time Changes

  1. My games begin in the year 764 (Year of the Bull, Bronze Era of the 13th Epoch by the Shogunate calendar). No sense in waiting around for four years.
  2. To clarify, there are 25 hours in a day, 7 days a week (Sun's Day, Moon's Day, Mars' Day, Mercury's Day, Jupiter's Day, Venus' Day, Saturn's Day), four weeks a month, three months a season (Ascending, Risen, Descending), and five seasons a year (Air, Water, Earth, Wood, Fire), with the year ending with five days of Calibration. This is all canon.
  3. Fire is the hottest season, culminating in the dangerous heights reached in Descending Fire. Then Calibration begins, bringing five days of moonless, starless night. The heat quickly turns to cold, difficult to bear even in the jungles of the Southeast, and then Ascending Air begins - the coldest month of the year.

Population Changes

  1. There are about ~120,000 Dragon-Blooded in Creation, about one per ten thousand. Over a hundred thousand are of the Realm, and over ten thousand in Lookshy alone, leaving them frightfully rare in the rest of Creation (about one per hundred thousand).
  2. Spirit-Blooded and Beastmen are about one in a thousand, overall.
  3. There are 500 Celestial Shards, attuned to about a thousand souls. The souls change over time, some becoming legendary, others falling from the status (by virtue, being consumed through Oblivion, etc.)
  4. 100 Sidereals, ~100 Lunars, ~100 Chimerae, ~50 Solars, ~50 Infernals, and ~100 Abyssals.
  5. Because there are only ~50 Solars, the Cult is happy to have a circle and some at best in each training camp.
  6. The population of Creation is about 1.2 billion. The Realm hosts some 400 million, the East some 600 million, the South about 100 million, the North some 80 million, and the West 20 million.
  7. A number of cities (such as Nexus and Looksky) are given larger populations to reflect this. The Imperial City is host to over three million people.
  8. The population of Autocthonia is a little larger, about 50 million.
  9. The mortal population of the Underworld and the Shadowlands totals about 50 million.
  10. The Mountain Folk have only about a thousand Enlightened. This number grows slowly as the proper jade segments are found for a new Enlightened to be crafted, but that is the limit of them - lifting the Great Curse will not aid their numbers, though it will let them achieve Essence 6 and a few other benefits. They are divided into six closely allied nations, governing over a billion unEnlightened. Their are only two main Castes, Upper and Lower, but the Lower is greatly subdivided according to role.
  11. The dead population of the Underworld and the Labyrinth is ginormous. Stygia alone, as a city, is host to a over three billion ghosts. Most other dead cities only host one to two million ghosts, Sijan being the great metropolis of the dead at three million.

Character Changes

  1. The Bull of the North's Victory at the Battle of Futile Blood comes at the cost of his life, at Tepet Arada's own hands. Of his Circle, only Samea remains. The Tepet Legions actually did quite well in the campaign, though over half of the mortal soldiers perished.
  2. Many of the printed Solars have either perished, or turn Abyssal.

Location Changes

  1. Demesnes are a lot more common. One per 50 square miles, or so, with an average level of 2. Geomancy can bring these -very- close together.