Difference between revisions of "L5R Campaign"

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* Characters begin with two additional ranks that they may assign to any trait.  No trait can be raised more than twice through this bonus and the bonuses granted by families and schools.
 
* Characters begin with two additional ranks that they may assign to any trait.  No trait can be raised more than twice through this bonus and the bonuses granted by families and schools.
 
* No trait or skill may be raised higher than 5 at character creation.
 
* No trait or skill may be raised higher than 5 at character creation.
* See [[L5R Starting Packages]] for equipment, skill, and trait rules.
+
* See [[L5R Factions]] for equipment, skill, and trait rules.
  
 
{{L5R}}
 
{{L5R}}

Revision as of 22:48, 1 March 2007

The game will begin at the Topaz Championship in the 1118th year of Isawa's Calendar - the official start of the First Edition campaign. It will progress through each of the published adventures, and some of my own material, up through the Clan War.

Character Creation

Characters will be 'Gestalt' characters, after a fashion. That is, you select -two- schools, instead of one, and you raise ranks in each separately. Thus, you begin with both school's starting skills, both school's rank 1 techniques, gain their rank 2 techniques at 150 insight, and so on. Paths and advanced schools will need to be considered individually. You may not pick two schools of the same 'type', that is, two shugenja schools, two bushi schools, two monk schools, two courtier schools, or two 'other' schools. You may otherwise mix and match freely - including bushi and shugenja.

  • Characters begin with a base of 60 character points.
  • A maximum of five character points worth of disadvantages may be taken.
  • Characters begin with two additional ranks that they may assign to any trait. No trait can be raised more than twice through this bonus and the bonuses granted by families and schools.
  • No trait or skill may be raised higher than 5 at character creation.
  • See L5R Factions for equipment, skill, and trait rules.
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