Difference between revisions of "Ownage"

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== Primary Attributes ==
 
== Primary Attributes ==

Revision as of 04:27, 28 October 2006

My kitty rocks (aspects)


Rolls and such:

  • Physical strike
  • Physical evasion
  • Magic'n'such strike
  • Magic'n'such damage
  • Mental strike (possibly same as magic)
  • Mental damage (possibly same as magic)
  • Mental evasion
  • Physical/magical damage resistance
  • Mental resistance, possibly
  • Initiative
  • Sensory
  • Atheletics

Primary Attributes

Physical:

  • Strength (STR)
  • Endurance (END)

Mobility:

  • Agility (AGI)
  • Reflexes (REF)

Mental:

  • Psyche (PSY)
  • Awareness (AWS)

Spiritual:

  • Spirit (SPR)

Spirit is the hardest attribute to raise, but also one of the most potent. It represents the power of an individual's soul, intangible but very real.

  • Each point of Spirit costs the square of the number it's bein raised to in xp. It costs 1 xp to have 1 Spirit, an additional 4 (for a total of 5) to raise it to 2, an additional 9 (for a total of 14) to raise it to 3, and so forth.
  • No other attribute may be more than double your Spirit.
  • You may not have more Aspects than your Spirit.

Raising Attributes

Primary attributes are increased by spending experience points; secondary attributes increase as the primary ones do. It becomes progressively harder to raise stats as they get higher. Beyond experience costs, you are limited by the fact that no attribute may be more than double your Spirit.

Attribute Level Exp Cost Total Exp Cost
1 1 1
2 3 4
3 5 9
4 7 16
5 9 25
6 11 36
7 13 49
8 15 64
9 17 81
10 19 100
11 21 121
12 23 144
13 25 169
14 27 196
15 29 225
16 31 256
17 33 289
18 35 324
19 37 361
20 39 400


Spirit Level Exp Cost Total Exp Cost
1 1 1
2 4 5
3 9 14
4 16 30
5 25 55
6 36 91
7 49 140
8 64 204
9 81 285
10 100 385