Difference between revisions of "Aspects (Ownage)"
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The concept of an alter-ego with vastly different capabilities has existed for ages; the story of Dr. Jeckyl and Mr. Hyde is a particularly famous example. This ability exemplifies that, though personality changes are generally mild, if there are any at all. This gives the soul a second face, though only one can ever be dormant.<br> | The concept of an alter-ego with vastly different capabilities has existed for ages; the story of Dr. Jeckyl and Mr. Hyde is a particularly famous example. This ability exemplifies that, though personality changes are generally mild, if there are any at all. This gives the soul a second face, though only one can ever be dormant.<br> | ||
− | Anyone possessing this aspect may choose a second set of aspects, paying the cost for all of them. The two are completely independant (and therefore do not apply to each others' requirements), aside from the fact that Second Self counts against both their limits. When a user switches their 'persona' they could potentially have different attributes, abilities, and so forth. Changing takes an action, and may only be done once per round. | + | Anyone possessing this aspect may choose a second set of aspects, paying the cost for all of them. The two are completely independant (and therefore do not apply to each others' requirements), aside from the fact that Second Self counts against both their limits. When a user switches their 'persona' they could potentially have different attributes, abilities, and so forth. Changing takes an action, and may only be done once per round.<br> |
'''Requirements:''' At least three other aspects per set.<br> | '''Requirements:''' At least three other aspects per set.<br> | ||
'''Modifiers:''' None<br> | '''Modifiers:''' None<br> |
Revision as of 04:12, 28 October 2006
YAY I OWN
Introduction
Aspects are facets of one's power, the most easily quantified expression of a soul's strength. These represent the most defining part of an awakened being's abilities, the elements which separate two otherwise similar individuals. Although two beings may be of nearly identical power, their abilities can vary greatly.
In terms of gameplay, aspects are chosen. Each entry is a distinct aspect; you may not acquire a single aspect more than once, unless it explicity states otherwise. Your total number of aspects may never exceed your Spirit score.
Aspects are divided into categories (for convenience, mostly) and tiers. Tiers represent the potency of aspects in relationship to each other. A tier 1 aspect is basic, bordering on the mundane for awakened beings--tier 6 is as high as most individuals will ever get. Tiers 7 through 10 represent immense power and mastery of a specific form of ability. There are minimum Spirit requirements to select aspects from specific tiers; weaker souls simply cannot grow past certain points.
Aspect Tier | Minimum Spirit |
1 | 1 |
2 | 2 |
3 | 4 |
4 | 6 |
5 | 8 |
6 | 10 |
7 | 12 |
8 | 14 |
9 | 16 |
10 | 18 |
Aspects will generally look something like this:
The aspect's name, underlined and bolded.
A short description of the aspect.
Any special abilities provided by it.
Requirements: The minimum (or in some cases, maximum) requirements one must meet in order to take a certain aspect. This may include attributes or other aspects.
Modifiers: Alterations to one's effective stats.
Physical
Tier 1
Name
Blurb.
Ability goes here, I guess?
Requirements:
Modifiers:
Shifting
Tier 1
Name
Blurb.
Ability goes here, I guess?
Requirements:
Modifiers:
Body Modification
Tier 1
Name
Blurb.
Ability goes here, I guess?
Requirements:
Modifiers:
Elemental
Tier 1
Name
Blurb.
Ability goes here, I guess?
Requirements:
Modifiers:
Psychic
Tier 1
Name
Blurb.
Ability goes here, I guess?
Requirements:
Modifiers:
Probability
Tier 1
Name
Blurb.
Ability goes here, I guess?
Requirements:
Modifiers:
Miscellaneous
Tier 1
Name
Blurb.
Ability goes here, I guess?
Requirements:
Modifiers:
Tier 4
Second Self
The concept of an alter-ego with vastly different capabilities has existed for ages; the story of Dr. Jeckyl and Mr. Hyde is a particularly famous example. This ability exemplifies that, though personality changes are generally mild, if there are any at all. This gives the soul a second face, though only one can ever be dormant.
Anyone possessing this aspect may choose a second set of aspects, paying the cost for all of them. The two are completely independant (and therefore do not apply to each others' requirements), aside from the fact that Second Self counts against both their limits. When a user switches their 'persona' they could potentially have different attributes, abilities, and so forth. Changing takes an action, and may only be done once per round.
Requirements: At least three other aspects per set.
Modifiers: None