Difference between revisions of "Rolls (Ownage)"
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===== Aura Roll ===== | ===== Aura Roll ===== | ||
+ | |||
+ | Roll: | ||
+ | * Physique (Default) | ||
+ | * Psyche (_ XP) | ||
+ | * Awareness (_ XP) | ||
+ | * Perception (_ XP) | ||
+ | |||
+ | Keep: | ||
+ | * Psyche (Default) | ||
+ | * Agility (_ XP) | ||
+ | * Reflexes (_ XP) | ||
+ | * Physique (_ XP) | ||
===== Damage Resistance ===== | ===== Damage Resistance ===== |
Revision as of 21:11, 23 March 2007
Roll and Keep
Target Numbers
Rolls
Anima Roll
The most common use of Anima rolls is to maintain control when drawing on one's Animus.
Roll:
- Anima (Default)
- Psyche (20 XP)
Keep:
- Anima (Default)
Aura Roll
Roll:
- Physique (Default)
- Psyche (_ XP)
- Awareness (_ XP)
- Perception (_ XP)
Keep:
- Psyche (Default)
- Agility (_ XP)
- Reflexes (_ XP)
- Physique (_ XP)
Damage Resistance
Physical Strike
Physical Evasion
Initiative
You can roll!
REF (Default)
AGL (_ XP)
You can keep!
PER (Default)
AWS (_ XP)
Damage Resistance
You can roll!
AGL (Default)
REF (_ XP)
PER (_ XP)
You can keep!
PHY (Default)
AGL (_ XP)
PSY (_ XP)
Action Points
Stat 1
PER (Default)
REF (_ XP)
AWS (_ XP)
Stat 2
AGL (Default)
PER (_ XP)
PSY (_ XP)
Aura Pool
PHY (Default)
PSY (_ XP)
AWS (_ XP)
PER (_ XP)
PSY (Default)
AGL (_ XP)
REF (_ XP)
PHY (_ XP)
Will Pool
PSY (Default)
AWS (_ XP)
PER (_ XP)
PER (Default)
PHY (_ XP)
PSY (_ XP)