Difference between revisions of "Rolls (Ownage)"
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== Roll and Keep == | == Roll and Keep == | ||
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===== Anima Roll ===== | ===== Anima Roll ===== | ||
+ | |||
+ | The most common use of Anima rolls is to maintain control when drawing on one's Animus. | ||
+ | |||
+ | Roll: | ||
+ | * Anima (Default) | ||
+ | * Psyche (20 XP) | ||
+ | |||
+ | Keep: | ||
+ | * Anima (Default) | ||
===== Aura Roll ===== | ===== Aura Roll ===== | ||
+ | |||
+ | Roll: | ||
+ | * Psyche (Default) | ||
+ | * Agility (_ XP) | ||
+ | * Reflexes (_ XP) | ||
+ | * Vigor (_ XP) | ||
+ | * Physique (_ XP) | ||
+ | * Awareness (_ XP) | ||
+ | |||
+ | Keep: | ||
+ | * Physique (Default) | ||
+ | * Acumen (_ XP) | ||
+ | * Awareness (_ XP) | ||
+ | * Perception (_ XP) | ||
+ | * Psyche (_ XP) | ||
+ | * Vigor (_ XP) | ||
+ | |||
+ | ===== Damage Resistance ===== | ||
+ | |||
+ | Roll: | ||
+ | * Reflexes (Default) | ||
+ | * Physique (_ XP) | ||
+ | * Acumen (_ XP) | ||
+ | * Agility (_ XP) | ||
+ | |||
+ | Keep: | ||
+ | * Vigor (Default) | ||
+ | * Perception (_ XP) | ||
+ | * Physique (_ XP) | ||
+ | |||
+ | ===== Physical Strike ===== | ||
+ | |||
+ | ===== Physical Evasion ===== | ||
+ | |||
+ | Roll: | ||
+ | * Awareness (Default) | ||
+ | * Reflexes (_ XP) | ||
+ | * Perception (_ XP) | ||
+ | * Agility (_ XP) | ||
+ | |||
+ | Keep:<br> | ||
+ | * Reflexes (Default) | ||
+ | * Acumen (_ XP) | ||
+ | * Agility (_ XP) | ||
---- | ---- | ||
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PSY (_ XP) | PSY (_ XP) | ||
---- | ---- | ||
+ | |||
+ | |||
+ | == Other == | ||
+ | |||
+ | ===== Focus ===== | ||
+ | |||
+ | ===== Action Points ===== | ||
+ | |||
+ | == Table == | ||
+ | |||
+ | http://meta.wikimedia.org/wiki/Help:Template | ||
+ | |||
+ | Agility - Acumen<br> | ||
+ | Reflexes - Perception<br> | ||
+ | Physique - Awareness<br> | ||
+ | Vigor - Psyche<br> | ||
+ | |||
+ | D = Default<br> | ||
+ | Y = Yes, buyable<br> | ||
+ | ? = Undecided<br> | ||
+ | Blank = no (all those N's were making it annoying) | ||
+ | |||
+ | {| Border="2" | ||
+ | |- | ||
+ | || | ||
+ | || {{TSG-TableStats|Agility}} | ||
+ | || {{TSG-TableStats|Physique}} | ||
+ | || {{TSG-TableStats|Reflexes}} | ||
+ | || {{TSG-TableStats|Vigor}} | ||
+ | || {{TSG-TableStats|Acumen}} | ||
+ | || {{TSG-TableStats|Awareness}} | ||
+ | || {{TSG-TableStats|Perception}} | ||
+ | || {{TSG-TableStats|Psyche}} | ||
+ | || {{TSG-TableStats|Anima}} | ||
+ | |- | ||
+ | |Physical Strike | ||
+ | || {{TSG-StatsTable| |D}} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable|D| }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable||}} | ||
+ | |- | ||
+ | |Physical Damage | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| |D}} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable|D| }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | |- | ||
+ | |Physical Evasion | ||
+ | || {{TSG-StatsTable|D| }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| |D}} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | |- | ||
+ | |Magic Strike | ||
+ | || {{TSG-StatsTable|D| }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| |D}} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | |- | ||
+ | |Magic Damage | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable|D| }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| |D}} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | |- | ||
+ | |Mental Strike | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| |D}} | ||
+ | || {{TSG-StatsTable|D| }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | |- | ||
+ | |Mental Damage | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| |D}} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable|D| }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | |- | ||
+ | |Mental Defense | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable|D| }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| |D}} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | |- | ||
+ | |Damage Reduction | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable|D| }} | ||
+ | || {{TSG-StatsTable| |D}} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | |- | ||
+ | |Aura | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable|D| }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| |D}} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | |- | ||
+ | |Focus | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| |D}} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable|D| }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | |- | ||
+ | |Animus | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable|Y| }} | ||
+ | || {{TSG-StatsTable|D|D}} | ||
+ | |} | ||
+ | |||
+ | == Backup Table == | ||
+ | |||
+ | {| Border="2" | ||
+ | |- | ||
+ | || | ||
+ | || {{TSG-TableStats|Agility}} | ||
+ | || {{TSG-TableStats|Physique}} | ||
+ | || {{TSG-TableStats|Reflexes}} | ||
+ | || {{TSG-TableStats|Vigor}} | ||
+ | || {{TSG-TableStats|Acumen}} | ||
+ | || {{TSG-TableStats|Awareness}} | ||
+ | || {{TSG-TableStats|Perception}} | ||
+ | || {{TSG-TableStats|Psyche}} | ||
+ | || {{TSG-TableStats|Anima}} | ||
+ | |- | ||
+ | |Physical Strike | ||
+ | || {{TSG-StatsTable|Y|D}} | ||
+ | || {{TSG-StatsTable|Y| }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable|Y| }} | ||
+ | || {{TSG-StatsTable|Y| }} | ||
+ | || {{TSG-StatsTable|D| }} | ||
+ | || {{TSG-StatsTable| |Y}} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable||}} | ||
+ | |- | ||
+ | |Physical Damage | ||
+ | || {{TSG-StatsTable|Y| }} | ||
+ | || {{TSG-StatsTable|Y|D}} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable|D|Y}} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable|Y| }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| |Y}} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | |- | ||
+ | |Physical Evasion | ||
+ | || {{TSG-StatsTable|D|Y}} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable|Y|D}} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| |Y}} | ||
+ | || {{TSG-StatsTable|Y| }} | ||
+ | || {{TSG-StatsTable|Y| }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | |- | ||
+ | |Magic Strike | ||
+ | || {{TSG-StatsTable| |Y}} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable|Y| }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable|Y|D}} | ||
+ | || {{TSG-StatsTable|D| }} | ||
+ | || {{TSG-StatsTable| |Y}} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | |- | ||
+ | |Magic Damage | ||
+ | || {{TSG-StatsTable|Y| }} | ||
+ | || {{TSG-StatsTable| |Y}} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable|Y| }} | ||
+ | || {{TSG-StatsTable|Y|Y}} | ||
+ | || {{TSG-StatsTable|D| }} | ||
+ | || {{TSG-StatsTable| |Y}} | ||
+ | || {{TSG-StatsTable|Y|D}} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | |- | ||
+ | |Mental Strike | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable|Y|D}} | ||
+ | || {{TSG-StatsTable|D|Y}} | ||
+ | || {{TSG-StatsTable|Y| }} | ||
+ | || {{TSG-StatsTable|Y| }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | |- | ||
+ | |Mental Damage | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| |D}} | ||
+ | || {{TSG-StatsTable|Y| }} | ||
+ | || {{TSG-StatsTable|Y|Y}} | ||
+ | || {{TSG-StatsTable|D|Y}} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | |- | ||
+ | |Mental Defense | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable|Y| }} | ||
+ | || {{TSG-StatsTable|Y| }} | ||
+ | || {{TSG-StatsTable|D|Y}} | ||
+ | || {{TSG-StatsTable|Y|Y}} | ||
+ | || {{TSG-StatsTable|Y|D}} | ||
+ | || {{TSG-StatsTable| |Y}} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | |- | ||
+ | |Damage Reduction | ||
+ | || {{TSG-StatsTable|Y| }} | ||
+ | || {{TSG-StatsTable|Y|Y}} | ||
+ | || {{TSG-StatsTable|D|Y}} | ||
+ | || {{TSG-StatsTable| |D}} | ||
+ | || {{TSG-StatsTable|Y| }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| |Y}} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | |- | ||
+ | |Aura | ||
+ | || {{TSG-StatsTable|Y| }} | ||
+ | || {{TSG-StatsTable|D|Y}} | ||
+ | || {{TSG-StatsTable|Y| }} | ||
+ | || {{TSG-StatsTable|Y|Y}} | ||
+ | || {{TSG-StatsTable| |Y}} | ||
+ | || {{TSG-StatsTable|Y|Y}} | ||
+ | || {{TSG-StatsTable| |Y}} | ||
+ | || {{TSG-StatsTable|Y|D}} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | |- | ||
+ | |Focus | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable|Y|D}} | ||
+ | || {{TSG-StatsTable|Y| }} | ||
+ | || {{TSG-StatsTable|Y| }} | ||
+ | || {{TSG-StatsTable|Y| }} | ||
+ | || {{TSG-StatsTable| |Y}} | ||
+ | || {{TSG-StatsTable|D|Y}} | ||
+ | || {{TSG-StatsTable| |Y}} | ||
+ | || {{TSG-StatsTable| |Y}} | ||
+ | |- | ||
+ | |Animus | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable| | }} | ||
+ | || {{TSG-StatsTable|Y| }} | ||
+ | || {{TSG-StatsTable|D|D}} | ||
+ | |} | ||
+ | |||
+ | == Stat Usability == | ||
+ | |||
+ | <u>Agility</u><br> | ||
+ | Roll (Default): 1<br> | ||
+ | Keep (Default): 1<br> | ||
+ | Roll (Buy): 5<br> | ||
+ | Keep (Buy): 2<br> | ||
+ | |||
+ | <u>Physique</u><br> | ||
+ | Roll (Default): 1<br> | ||
+ | Keep (Default): 2<br> | ||
+ | Roll (Buy): 4<br> | ||
+ | Keep (Buy): 3<br> | ||
+ | |||
+ | <u>Reflexes</u><br> | ||
+ | Roll (Default): 1<br> | ||
+ | Keep (Default): 1<br> | ||
+ | Roll (Buy): 5<br> | ||
+ | Keep (Buy): 0<br> | ||
+ | |||
+ | <u>Vigor</u><br> | ||
+ | Roll (Default): 1<br> | ||
+ | Keep (Default): 1<br> | ||
+ | Roll (Buy): 5<br> | ||
+ | Keep (Buy): 2<br> | ||
+ | |||
+ | <u>Acumen</u><br> | ||
+ | Roll (Default): 2<br> | ||
+ | Keep (Default): 2<br> | ||
+ | Roll (Buy): 6<br> | ||
+ | Keep (Buy): 4<br> | ||
+ | |||
+ | <u>Awareness</u><br> | ||
+ | Roll (Default): 4<br> | ||
+ | Keep (Default): 0<br> | ||
+ | Roll (Buy): 4<br> | ||
+ | Keep (Buy): 5<br> | ||
+ | |||
+ | <u>Perception</u><br> | ||
+ | Roll (Default): 1<br> | ||
+ | Keep (Default): 1<br> | ||
+ | Roll (Buy): 4<br> | ||
+ | Keep (Buy): 7<br> | ||
+ | |||
+ | <u>Psyche</u><br> | ||
+ | Roll (Default): 0<br> | ||
+ | Keep (Default): 3<br> | ||
+ | Roll (Buy): 6<br> | ||
+ | Keep (Buy): 3<br> | ||
+ | |||
+ | <u>Anima</u><br> | ||
+ | Roll (Default): 1<br> | ||
+ | Keep (Default): 1<br> | ||
+ | |||
+ | {{TSG}} |
Latest revision as of 03:37, 8 April 2007
Roll and Keep
Target Numbers
Rolls
Anima Roll
The most common use of Anima rolls is to maintain control when drawing on one's Animus.
Roll:
- Anima (Default)
- Psyche (20 XP)
Keep:
- Anima (Default)
Aura Roll
Roll:
- Psyche (Default)
- Agility (_ XP)
- Reflexes (_ XP)
- Vigor (_ XP)
- Physique (_ XP)
- Awareness (_ XP)
Keep:
- Physique (Default)
- Acumen (_ XP)
- Awareness (_ XP)
- Perception (_ XP)
- Psyche (_ XP)
- Vigor (_ XP)
Damage Resistance
Roll:
- Reflexes (Default)
- Physique (_ XP)
- Acumen (_ XP)
- Agility (_ XP)
Keep:
- Vigor (Default)
- Perception (_ XP)
- Physique (_ XP)
Physical Strike
Physical Evasion
Roll:
- Awareness (Default)
- Reflexes (_ XP)
- Perception (_ XP)
- Agility (_ XP)
Keep:
- Reflexes (Default)
- Acumen (_ XP)
- Agility (_ XP)
Initiative
You can roll!
REF (Default)
AGL (_ XP)
You can keep!
PER (Default)
AWS (_ XP)
Damage Resistance
You can roll!
AGL (Default)
REF (_ XP)
PER (_ XP)
You can keep!
PHY (Default)
AGL (_ XP)
PSY (_ XP)
Action Points
Stat 1
PER (Default)
REF (_ XP)
AWS (_ XP)
Stat 2
AGL (Default)
PER (_ XP)
PSY (_ XP)
Aura Pool
PHY (Default)
PSY (_ XP)
AWS (_ XP)
PER (_ XP)
PSY (Default)
AGL (_ XP)
REF (_ XP)
PHY (_ XP)
Will Pool
PSY (Default)
AWS (_ XP)
PER (_ XP)
PER (Default)
PHY (_ XP)
PSY (_ XP)
Other
Focus
Action Points
Table
http://meta.wikimedia.org/wiki/Help:Template
Agility - Acumen
Reflexes - Perception
Physique - Awareness
Vigor - Psyche
D = Default
Y = Yes, buyable
? = Undecided
Blank = no (all those N's were making it annoying)
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Physical Strike |
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Physical Damage |
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Physical Evasion |
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Magic Strike |
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Magic Damage |
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Mental Strike |
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Mental Damage |
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Mental Defense |
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Damage Reduction |
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Aura |
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Focus |
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Animus |
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Backup Table
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Physical Strike |
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Physical Damage |
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Physical Evasion |
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Magic Strike |
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Magic Damage |
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Mental Strike |
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Mental Damage |
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Mental Defense |
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Damage Reduction |
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Aura |
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Focus |
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Animus |
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Stat Usability
Agility
Roll (Default): 1
Keep (Default): 1
Roll (Buy): 5
Keep (Buy): 2
Physique
Roll (Default): 1
Keep (Default): 2
Roll (Buy): 4
Keep (Buy): 3
Reflexes
Roll (Default): 1
Keep (Default): 1
Roll (Buy): 5
Keep (Buy): 0
Vigor
Roll (Default): 1
Keep (Default): 1
Roll (Buy): 5
Keep (Buy): 2
Acumen
Roll (Default): 2
Keep (Default): 2
Roll (Buy): 6
Keep (Buy): 4
Awareness
Roll (Default): 4
Keep (Default): 0
Roll (Buy): 4
Keep (Buy): 5
Perception
Roll (Default): 1
Keep (Default): 1
Roll (Buy): 4
Keep (Buy): 7
Psyche
Roll (Default): 0
Keep (Default): 3
Roll (Buy): 6
Keep (Buy): 3
Anima
Roll (Default): 1
Keep (Default): 1
Ownage • To Slay God |
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