Difference between revisions of "WoM"
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+ | = Stats = | ||
+ | |||
You have three things which you can run out of, and really don't want to: | You have three things which you can run out of, and really don't want to: | ||
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'''Essence''', used primarily in spells of a grander scale, which is considerably harder to restore than mana. Essence is typically regained only through the territory one controls, and for the most part is utilized only in extremely powerful spells, or ones which are meant to affect a large area. | '''Essence''', used primarily in spells of a grander scale, which is considerably harder to restore than mana. Essence is typically regained only through the territory one controls, and for the most part is utilized only in extremely powerful spells, or ones which are meant to affect a large area. | ||
− | ==== | + | ==== Duel Stats ==== |
− | |||
Mana | Mana | ||
* Limit | * Limit | ||
* Regeneration | * Regeneration | ||
− | Chanelling (amount of Essence that can be spent at once)<br> | + | HP<BR> |
+ | Strike<br> | ||
+ | Dodge<br> | ||
+ | Damage-raiser? Or, should that be purely spell-based?<br> | ||
+ | Physical stuff? | ||
+ | |||
+ | ==== Speed Stats ==== | ||
+ | Research<br> | ||
+ | Chanelling (the amount of Essence that can be spent at once)<br> | ||
+ | Getting Essence from territories? | ||
==== Disciplines ==== | ==== Disciplines ==== | ||
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Summoning<br> | Summoning<br> | ||
− | ==== | + | ==== Anything else ==== |
Revision as of 23:36, 29 June 2007
Stats
You have three things which you can run out of, and really don't want to:
Health, which is how much direct damage you can withstand before you're no longer able to do stuff. This is typically significant only in duels between casters.
Mana, necessary for most short-term magical spells, from cooling a glass of water to tossing a sphere of fire. Mana is replenished by the caster themselves, naturally, over time. Mana is regained quickly, but is of relatively little use beyond small-scale magic.
Essence, used primarily in spells of a grander scale, which is considerably harder to restore than mana. Essence is typically regained only through the territory one controls, and for the most part is utilized only in extremely powerful spells, or ones which are meant to affect a large area.
Duel Stats
Mana
- Limit
- Regeneration
HP
Strike
Dodge
Damage-raiser? Or, should that be purely spell-based?
Physical stuff?
Speed Stats
Research
Chanelling (the amount of Essence that can be spent at once)
Getting Essence from territories?
Disciplines
Arcane
Necromancy
Divination
Artificing
Alchemy
Fire
Water
Air
Nature
Earth
Summoning