Difference between revisions of "Dancing Rain"

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'''Abyssal'''
 
'''Abyssal'''
Irrisistable Succubus Style
+
Irrisistable Succubus Style / 10 m /
 +
1+Essence Dots added to Appearence. Remove DV Difference Cap on Appearence
  
  

Revision as of 20:13, 10 October 2007

The Courtesan Bard

Dancing Rain.png



Dancing Rain

Concept Performer Type Solar Caste Eclipse Calling None
Experience 450 Spent 490 Banked -40 Essence

Character

Motivation To unite the Hundred Kingdoms under a benevolent ruler.
Intimacies Common Folk ●●○○○, Children ●●○○○, Ancient Knowledge ●●○○○, The Innocent ●●○○○, Shoal ●●○○○, Alabaster ●●○○○, Red Tiger ●●○○○, Chiaroscuro ●●○○○, Her Circle ●●○○○
Anima Abilities For one mote, can cause Caste Mark to glow brightly, cause anima to glow bright enough to read by, or know the precise time of day.
  • Sanctify Oath (10 motes, 1w)
  • Protected by pacts with Fair Folk, Demon Princes, and Spirits
  • May learn non-Solar Charms for 16 xp, (2 mote surcharge to use)
Periphrasis None
Languages Riverspeak (Native), Forest-tongue, Old Realm, Flametongue, Low Realm, High Realm
Virtue Flaw Compassionate Martyrdom: Compassion

Activates: The character witnesses innocents suffering through no fault of their own.
Description: Overwhelmed with the need to alleviate the suffering she witnesses, the character throws herself into helping the victims in the most direct and dramatic fashion possible.

Description An exquisite beauty with bright pink hair and piercing blue eyes.

Attributes

Strength ●●●○○ Charisma ●●●●● Perception ●●●●●
+○○○ +○○○ +○○○
Dexterity Manipulation Intelligence
+○○○ +○○○ +○○○
Stamina Appearance Wits
+○○○ +○○○ +○○○

Abilities

Dawn
Archery ○○○○○
+○○○
Martial Arts ●●●●●
Dancing +●●●
Melee ○○○○○
+○○○
Thrown ○○○○○
+○○○
War ●○○○○
+○○○
Zenith
Integrity ●●●●●
+○○○
Performance ●●●●●
Singing +●●●
Presence ●●●●●
Persuasion +●●●
Resistance ●○○○○
+○○○
Survival ○○○○○
+○○○
Twilight
Craft ○○○○○
+○○○
Investigation ●●●●○
+○○○
Lore ●●●○○
+○○○
Medicine ●●●○○
+○○○
Occult ●●●●●
Sorcery +●○○
Night
Athletics ●●●○○
+○○○
Awareness ●●●○○
+○○○
Dodge ●●●●○
+○○○
Larceny ○○○○○
+○○○
Stealth ○○○○○
+○○○
Eclipse
Bureaucracy ●●●●○
+○○○
Linguistics ●●●●●
+○○○
Ride ○○○○○
+○○○
Sail ○○○○○
+○○○
Socialize ●●●●●
+○○○
Other Specialties
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
Crafts
Craft: Air ○○○○○ + ○○○
Craft: Earth ○○○○○ + ○○○
Craft: Fire ○○○○○ + ○○○
Craft: Water ○○○○○ + ○○○
Craft: Wood ○○○○○ + ○○○
Craft: Fate ○○○○○ + ○○○
Craft: Genesis ○○○○○ + ○○○
Craft: Glamour ○○○○○ + ○○○
Craft: Magitech ○○○○○ + ○○○
Arts
Alchemy +○○○
Astrology +○○○
Demon Summoning +○○○
Elemental Summoning +○○○
Enchantment +○○○
Geomancy +○○○
Husbandry +○○○
Spirit Beckoning +○○○
The Dead +○○○
Warding & Exorcism +○○○
Weather Working +○○○

Spirit and Body

Essence Willpower ●●●●● ●●●●○ Personal Pool 24
Compassion ●●●●● Conviction ●●○○○ Committed 6
Temperance ●●○○○ Valor ●●○○○ Peripheral Pool 55

Health and Soak

Soak Bashing Lethal Aggravated Health Levels Move Type Unarmored Armored
Natural 2 1 0 -0 Move 5 yards 1 yards
Armor 7 6 0 -1 □□ Dash 11 yards 7 yards
Total 9 7 6 -2 □□ Jump Type Unarmored Armored
Pierced 5 4 4 -4 Horizontal 4 yards 4 yards
Hardness 0 0 0 Incap Vertical 2 yards 2 yards

Charms

First (Ability) Excellency:

Martial Arts, Integrity, Performance, Presence, Dodge, Bureaucracy

Infinite (Ability) Mastery: Martial Arts, Presence, Performance


Abyssal Irrisistable Succubus Style / 10 m / 1+Essence Dots added to Appearence. Remove DV Difference Cap on Appearence


Martial Arts Demure Carp Feint / 4 m / Reflexive (Step 2) / One Action / Combo-Ok

   Add Essence or +2, whichever is greater to DV

Pearlescent Filigree Defense / 1 m per 1 L/2 B Soak / Simple / One Scene / Obvious

Lethal Paper Fan Attack / 3 m / Supplemental / Instant / Obvious, Combo-Ok

Dreaming Pearl Courtesan Form / 5 m / Simple (Speed 3) / One Scene / Form Type, Obvious, Social

   Control 1 prop per essence which swirls around her sensually. Add MA score to all Presence  and Social rolls

Flurry of August Leaves / 2 m per weapon / Simple (DV-2) / Instant / Combo-Basic, Obvious

   May attack at a distance of MA X 5 Yards with all controlled weapons. Roll one attack, but calculate weapon damage individually.

Resplendant Sash Grapple Technique / 3 m per action / Reflexive /



Presence

Terrifying Apparition of Glory / 3 m / Supplemental / Instant / Combo-OK, Social / Ex2, 204

Majestic Radiant Presence / 7 m / Reflexive (2) / One scene / Obvious, Social / Ex2, 204

Worshipful Lackey Acquisition / 12 m, 1 wp / Simple (6 LT, -1) / (Cha) days / Combo-OK, Obvious, Servitude Social / Ex2, 205

Medicine

Flawless Diagnosis Technique / 1 m / Reflexive / Instant / Combo-OK / Ex2, 220

Dodge

Seven Shadow Evasion / 3 m / Reflexive (2) / Instant / Combo-OK / Ex2, 227

Reflex Sidestep Technique / 1 m / Reflexive (2) / Instant / Combo-OK / Ex2, 227

Leaping Dodge Method / 3 m / Reflexive (9) / Instant / Combo-OK, Counterattack / Ex2, 227

Shadow Over Water / 1 m / Reflexive (2) / Instant / Combo-OK / Ex2, 227

Occult

Spirit Detecting Glance / 3m / Reflexive / Once Scene / Combo-OK / Ex2, 221

All-Encompassing Sorcerers Sight / 6m / Reflexive / Once Scene / None / Ex2, 222

Sorcerer's Burning Chakra Charm / - / Permanent / Varies / Obvious / Ex2, 222

Performance

Heart-Compelling Method / 6 m / Supplemental / One scene / Combo-OK, Emotion, Social / Ex2, 202

Respect Commanding Attitude / 5 m / Simple (4 LT, -1) / One scene / Combo-OK, Compulsion, Social / Ex2, 202

Husband-Seducing Demon Dance / 10 m, 1 wp / Simple (6 LT, -1) / Instant / Combo-OK, Emotion, Social, Obvious / Ex2, 203


Backgrounds

Backgrounds
Cult ●●○○○

Henchmen ●○○○○ - Shoal

Resources ●●●○○

Artifact ●○○○○ - Commit: 0 - Lover's Ring

Artifact ●●○○○ - Commit: 4 - Orichalcum Hearthstone Bracers (+2 to all Damage, +3 to Dodge dice)

Artifact ●●●●○ - Commit: 1/10 - Wings of the Raptor (May commit 10 motes to fly at 5 times normal speed, adding 3 to DDV)

Manse ●○○○○ - (Fire) Stone of Seduction (+1 to Appearance rolls, or +3 to any rolls involving seduction)

Manse ●●●○○ - (Water) Bloodstone (Immune to all non-magical poisons and diseases, resistant to magical ones, never bleeds)


Combat Values

Base Values Attacks
Join Battle 6
Dodge DV (Unarmored) 7(+3)
Dodge DV (Armored) 7(+3)
Mobility Penalty 0
Fatigue 0
Join Debate 6
Dodge Mental DV 8
Social Speed Rate Honest Attack MDV Deceptive Attack MDV
Presence 4 2 10 5 10 5
Performance 6 1 10 5 10 5
Investigation 5 2 10 5 10 5
Standard Speed Rate Accuracy Defense Damage Tags
Punch 5 3 11 6 1B N
Kick 5 2 10 4 4B N
Clinch 6 1 10 - 1B C,N,P
Air Empowered Perfect War Fans - Spd: 4 - Rate: 3 - Acc: 17 - DV: 8 - Dmg: 6+2 L - Commit: 1 - Tags: M

Mutations

Mutations
None

Combos

Combos
None

Possessions

Possessions
None

Notes

Found out that in the first age, Ashera was known as Kan-Hur, and was well known for defeating the Fae.

Read about an organization called Five Shade Association. So far this information has proven useless

In the first age, Dancing Rain was a Hierophant of the Solar Deliberative for a period of time well before the usurpation. She was a member of an extremely powerful and influential Circle comprised of the greatest warlords and sorcerers in creation.

Laquen Quen, Keeper of the Secrets of the Solar Circle became Mask of Winters

Alabaster received a "gift" from a death knight. It was a sphere made of what seemed an unknown metal. I studied it. I could tell it was a container, and that it's creation involved necromancy. Later a... young girl emerged. She was exalted, but twisted, her caste mark a bloody parody of a Solar mark. She seemed innocent, and, to all appearance, could only speak Old Realm Dialect. She did not appear to be evil. Later she returned to the sphere, forming it like a caterpillar forms a cocoon. This time, however, the touch of the sphere causes strong sexual feelings and images. My hypothesis is that she is granted these feelings as a reward to insure that she returns to the sphere. It is my belief that she is a sort of... probe, gathering information, and that when she returns to the sphere the information is collected, and she is rewarded. It is interesting that sexual gratification is used as her reward. Since she seems to be trained to respond to this stimuli, it may be possible to turn her to our cause using the same. Certainly we should be able to at least delay her desire to return to the sphere, hopefully until we can break her of the desire, or eliminate the sphere as a possibility. If she could be wrested away from them, it would be an incredible situation. Perhaps through her, we can discover ways to free the Solar Souls that have succumbed to evil. Alabaster and I went to visit an ancient spirit who resides in Chiaroscuro. She suggested we take Seven Desires with us when we visit Nexus for the Tournament. It seems a reckless and dangerous plan, but if we can gain her loyalty, it would most definitely be worth it. Imagine if it became known that Abyssals could be returned to the light...

Accidentally drawn into a necromantic sphere with the abyssal Slave to Seven Desires, Rain emerged with the Abyssal Charm Irresistable Succubus Style, and Intimate knowlege of Slave to Seven Desires.

Rain has journeyed to Nexes to participate in a martial tournement, with one of the prizes being a warstrider once owned by Alabaster in the first age. Her true reason to enter is to find capable female fighters for her special elite force. While shopping in the marketplace, Rain's Sorcerer Sight has revealed some odd things. Most of the people were essence users, and there is something decidedly odd about the Emmisary, who did not appear to her sight to be a real entity.