Difference between revisions of "Rolls (Ownage)"

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? = Undecided<br>
 
? = Undecided<br>
 
Blank = no (all those N's were making it annoying)
 
Blank = no (all those N's were making it annoying)
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{| Border="2"
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|-
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||
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|| {{TSG-TableStats|Agility}}
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|| {{TSG-TableStats|Physique}}
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|| {{TSG-TableStats|Reflexes}}
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|| {{TSG-TableStats|Vigor}}
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|| {{TSG-TableStats|Acumen}}
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|| {{TSG-TableStats|Awareness}}
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|| {{TSG-TableStats|Perception}}
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|| {{TSG-TableStats|Psyche}}
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|| {{TSG-TableStats|Anima}}
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|-
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|Physical Strike
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|| {{TSG-StatsTable| |D}}
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|| {{TSG-StatsTable||}}
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|-
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|Physical Damage
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable| |D}}
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|-
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|Physical Evasion
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|| {{TSG-StatsTable|D| }}
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|| {{TSG-StatsTable| |D}}
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|-
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|Magic Strike
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|| {{TSG-StatsTable|D| }}
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable| |D}}
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|-
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|Magic Damage
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable| |D}}
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|| {{TSG-StatsTable| | }}
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|-
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|Mental Strike
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable| |D}}
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|-
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|Mental Damage
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|| {{TSG-StatsTable| |D}}
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|| {{TSG-StatsTable|D| }}
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|-
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|Mental Defense
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable|D| }}
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|| {{TSG-StatsTable| |D}}
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable| | }}
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|-
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|Damage Reduction
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable|D| }}
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|| {{TSG-StatsTable| |D}}
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable| | }}
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|-
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|Aura
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable|D| }}
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable| |D}}
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|-
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|Focus
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable| |D}}
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable|D| }}
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable| | }}
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|-
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|Animus
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable| | }}
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|| {{TSG-StatsTable|Y| }}
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|| {{TSG-StatsTable|D|D}}
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|}
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== Backup Table ==
  
 
{| Border="2"
 
{| Border="2"

Latest revision as of 03:37, 8 April 2007

Roll and Keep

Target Numbers

Rolls

Anima Roll

The most common use of Anima rolls is to maintain control when drawing on one's Animus.

Roll:

  • Anima (Default)
  • Psyche (20 XP)

Keep:

  • Anima (Default)
Aura Roll

Roll:

  • Psyche (Default)
  • Agility (_ XP)
  • Reflexes (_ XP)
  • Vigor (_ XP)
  • Physique (_ XP)
  • Awareness (_ XP)

Keep:

  • Physique (Default)
  • Acumen (_ XP)
  • Awareness (_ XP)
  • Perception (_ XP)
  • Psyche (_ XP)
  • Vigor (_ XP)
Damage Resistance

Roll:

  • Reflexes (Default)
  • Physique (_ XP)
  • Acumen (_ XP)
  • Agility (_ XP)

Keep:

  • Vigor (Default)
  • Perception (_ XP)
  • Physique (_ XP)
Physical Strike
Physical Evasion

Roll:

  • Awareness (Default)
  • Reflexes (_ XP)
  • Perception (_ XP)
  • Agility (_ XP)

Keep:

  • Reflexes (Default)
  • Acumen (_ XP)
  • Agility (_ XP)

Initiative

You can roll!
REF (Default)
AGL (_ XP)

You can keep!
PER (Default)
AWS (_ XP)


Damage Resistance

You can roll!
AGL (Default)
REF (_ XP)
PER (_ XP)

You can keep!
PHY (Default)
AGL (_ XP)
PSY (_ XP)


Action Points

Stat 1
PER (Default)
REF (_ XP)
AWS (_ XP)

Stat 2
AGL (Default)
PER (_ XP)
PSY (_ XP)


Aura Pool
PHY (Default)
PSY (_ XP)
AWS (_ XP)
PER (_ XP)

PSY (Default)
AGL (_ XP)
REF (_ XP)
PHY (_ XP)


Will Pool
PSY (Default)
AWS (_ XP)
PER (_ XP)

PER (Default)
PHY (_ XP)
PSY (_ XP)



Other

Focus
Action Points

Table

http://meta.wikimedia.org/wiki/Help:Template

Agility - Acumen
Reflexes - Perception
Physique - Awareness
Vigor - Psyche

D = Default
Y = Yes, buyable
? = Undecided
Blank = no (all those N's were making it annoying)

Agility
Roll Keep
Physique
Roll Keep
Reflexes
Roll Keep
Vigor
Roll Keep
Acumen
Roll Keep
Awareness
Roll Keep
Perception
Roll Keep
Psyche
Roll Keep
Anima
Roll Keep
Physical Strike
D
D
Physical Damage
D
D
Physical Evasion
D
D
Magic Strike
D
D
Magic Damage
D
D
Mental Strike
D
D
Mental Damage
D
D
Mental Defense
D
D
Damage Reduction
D
D
Aura
D
D
Focus
D
D
Animus
Y
D D

Backup Table

Agility
Roll Keep
Physique
Roll Keep
Reflexes
Roll Keep
Vigor
Roll Keep
Acumen
Roll Keep
Awareness
Roll Keep
Perception
Roll Keep
Psyche
Roll Keep
Anima
Roll Keep
Physical Strike
Y D
Y
Y
Y
D
Y
Physical Damage
Y
Y D
D Y
Y
Y
Physical Evasion
D Y
Y D
Y
Y
Y
Magic Strike
Y
Y
Y D
D
Y
Magic Damage
Y
Y
Y
Y Y
D
Y
Y D
Mental Strike
Y D
D Y
Y
Y
Mental Damage
D
Y
Y Y
D Y
Mental Defense
Y
Y
D Y
Y Y
Y D
Y
Damage Reduction
Y
Y Y
D Y
D
Y
Y
Aura
Y
D Y
Y
Y Y
Y
Y Y
Y
Y D
Focus
Y D
Y
Y
Y
Y
D Y
Y
Y
Animus
Y
D D

Stat Usability

Agility
Roll (Default): 1
Keep (Default): 1
Roll (Buy): 5
Keep (Buy): 2

Physique
Roll (Default): 1
Keep (Default): 2
Roll (Buy): 4
Keep (Buy): 3

Reflexes
Roll (Default): 1
Keep (Default): 1
Roll (Buy): 5
Keep (Buy): 0

Vigor
Roll (Default): 1
Keep (Default): 1
Roll (Buy): 5
Keep (Buy): 2

Acumen
Roll (Default): 2
Keep (Default): 2
Roll (Buy): 6
Keep (Buy): 4

Awareness
Roll (Default): 4
Keep (Default): 0
Roll (Buy): 4
Keep (Buy): 5

Perception
Roll (Default): 1
Keep (Default): 1
Roll (Buy): 4
Keep (Buy): 7

Psyche
Roll (Default): 0
Keep (Default): 3
Roll (Buy): 6
Keep (Buy): 3

Anima
Roll (Default): 1
Keep (Default): 1

OwnageTo Slay God