Difference between revisions of "Fast Extras"
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* Extras are always normal mortals. | * Extras are always normal mortals. | ||
* Like normal, Extras don't double 10's. | * Like normal, Extras don't double 10's. | ||
+ | * Extras begin with willpower equal to their highest virtue. | ||
* Extras have one -4 Health Level and one Incapacitated Health Level (Unhurt/-4/Incap/Dead). | * Extras have one -4 Health Level and one Incapacitated Health Level (Unhurt/-4/Incap/Dead). | ||
* Damage against them by Major and Main characters is not rolled. Instead the character chooses to put them at -4, incapacitated, or dead, as desired. | * Damage against them by Major and Main characters is not rolled. Instead the character chooses to put them at -4, incapacitated, or dead, as desired. | ||
* They have a raw damage value that they do (Weapon Damage +1), rather than count additional successes (they are considered to hit with at most one extra success), which is halved after soak is applied to figure damage. | * They have a raw damage value that they do (Weapon Damage +1), rather than count additional successes (they are considered to hit with at most one extra success), which is halved after soak is applied to figure damage. |
Latest revision as of 19:38, 24 July 2007
The following rules are used to speed up combat with Extras.
- Extras are always normal mortals.
- Like normal, Extras don't double 10's.
- Extras begin with willpower equal to their highest virtue.
- Extras have one -4 Health Level and one Incapacitated Health Level (Unhurt/-4/Incap/Dead).
- Damage against them by Major and Main characters is not rolled. Instead the character chooses to put them at -4, incapacitated, or dead, as desired.
- They have a raw damage value that they do (Weapon Damage +1), rather than count additional successes (they are considered to hit with at most one extra success), which is halved after soak is applied to figure damage.