Difference between revisions of "Dancing Rain"
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|Motivation=To unite the Hundred Kingdoms under a benevolent ruler. | |Motivation=To unite the Hundred Kingdoms under a benevolent ruler. | ||
|Intimacies=Common Folk {{Dot2}}, Children {{Dot2}}, Ancient Knowledge {{Dot2}}, The Innocent {{Dot2}}, Shoal {{Dot2}} | |Intimacies=Common Folk {{Dot2}}, Children {{Dot2}}, Ancient Knowledge {{Dot2}}, The Innocent {{Dot2}}, Shoal {{Dot2}} | ||
− | |Anima Abilities= | + | |Anima Abilities=* Cause Caste Mark to glow brightly (1 mote) |
− | * Cause Caste Mark to glow brightly (1 mote) | ||
* Cause anima to glow bright enough to read by (1 mote) | * Cause anima to glow bright enough to read by (1 mote) | ||
* Know the precise time of day (1 mote) | * Know the precise time of day (1 mote) |
Revision as of 17:34, 31 August 2007
Dancing Rain
Concept | None | Type | Solar | Caste | Eclipse | Calling | None |
Experience | 310 | Spent | 283 | Banked | 27 | Essence | ●●●●○○○○○○ |
Character
Motivation | To unite the Hundred Kingdoms under a benevolent ruler. |
Intimacies | Common Folk ●●○○○, Children ●●○○○, Ancient Knowledge ●●○○○, The Innocent ●●○○○, Shoal ●●○○○ |
Anima Abilities | None |
Periphrasis | None |
Languages | None |
Virtue Flaw | None |
Description | None |
Attributes
□ | Strength | ●○○○○ | □ | Charisma | ●○○○○ | □ | Perception | ●○○○○ |
+○○○ | +○○○ | +○○○ | ||||||
□ | Dexterity | ●○○○○ | □ | Manipulation | ●○○○○ | □ | Intelligence | ●○○○○ |
+○○○ | +○○○ | +○○○ | ||||||
□ | Stamina | ●○○○○ | □ | Appearance | ●○○○○ | □ | Wits | ●○○○○ |
+○○○ | +○○○ | +○○○ |
Abilities
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Spirit and Body
Essence | ●●●●○○○○○○ | Willpower | ●●○○○ ○○○○○ | Personal Pool | 0 |
Compassion | ●○○○○ | Conviction | ●○○○○ | Committed | 0 |
Temperance | ●○○○○ | Valor | ●○○○○ | Peripheral Pool | 0 |
Health and Soak
Soak | Bashing | Lethal | Aggravated | Health Levels | Move Type | Unarmored | Armored | |
Natural | 1 | 0 | 0 | -0 | □ | Move | 1 yards | 1 yards |
Armor | 0 | 0 | 0 | -1 | □□ | Dash | 7 yards | 7 yards |
Total | 1 | 0 | 0 | -2 | □□ | Jump Type | Unarmored | Armored |
Pierced | 0 | 0 | 0 | -4 | □ | Horizontal | 2 yards | 2 yards |
Hardness | 0 | 0 | 0 | Incap | □ | Vertical | 1 yards | 1 yards |
Charms
None |
Backgrounds
Backgrounds |
None |
Combat Values
Base Values | Attacks | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mutations
Mutations |
None |
Combos
Combos |
None |
Possessions
Possessions |
None |