Difference between revisions of "Ownage"
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[[Demiurge_(Ownage)]]<br> | [[Demiurge_(Ownage)]]<br> | ||
[[Archons_(Ownage)]] | [[Archons_(Ownage)]] | ||
+ | [[Timeline_(Ownage)]] | ||
Init: (Ref)d10 keep Per | Init: (Ref)d10 keep Per |
Revision as of 04:58, 11 December 2006
My kitty rocks (aspects)
Arbiter Gene_(Ownage)
Demiurge_(Ownage)
Archons_(Ownage)
Timeline_(Ownage)
Init: (Ref)d10 keep Per
Rolls and such:
- Physical strike
- Physical evasion
- Magic'n'such strike
- Magic'n'such damage
- Mental strike (possibly same as magic)
- Mental damage (possibly same as magic)
- Mental evasion
- Physical/magical damage resistance
- Mental resistance, possibly
- Initiative
- Sensory
- Atheletics
- Meditation/fear/etc.
Thingy | Strength | Endurance | Agility | Reflexes | Psyche | Awareness |
Physical Strike | ? | N | Y | Y | N | N |
Physical Damage | Y | M | ? | ? | N | N |
Physical Evasion | N | ? | Y | Y | M | ? |
Magic Strike | N | N | ? | ? | Y | Y |
Magic Damage | N | N | ? | ? | Y | Y |
Mental Strike | N | N | N | N | Y | Y |
Mental Damage | N | N | N | N | Y | Y |
Mental Evasion | N | N | N | N | Y | Y |
Initiative | N | N | ? | Y | ? | Y |
Athletics | Y | N | Y | ? | N | N |
Meditation/fear | N | Y | N | N | Y | Y |
Life pool | Y | Y | ? | ? | Y | ? |
Will pool |
Primary Attributes
Physical:
- Strength (STR)
- Endurance (END)
Mobility:
- Agility (AGI)
- Reflexes (REF)
Mental:
- Psyche (PSY)
- Awareness (AWS)
Spiritual:
- Spirit (SPR)
Strength
- Plays a role in determining physical damage.
- Strength is used in determining your Aura.
Endurance
- Yes: damage reduction
Agility
- Maybe: Initiative, dodges, damage reduction
- Probably not: one of the pools
Reflexes
- Maybe: Initiative, dodges, damage reduction
- Probably not: One of the pools
Psyche
- Psyche is used
Perception
- Yes: Mental+magical strike/damage if not psyche, will pool
- Maybe: Life pool, mental dodge
Spirit is the hardest attribute to raise, but also one of the most potent. It represents the power of an individual's soul, intangible but very real.
- Each point of Spirit costs the square of the number it's bein raised to in xp. It costs 1 xp to have 1 Spirit, an additional 4 (for a total of 5) to raise it to 2, an additional 9 (for a total of 14) to raise it to 3, and so forth.
- No other attribute may be more than double your Spirit.
- You may not have more Aspects than your Spirit.
Raising Attributes
Primary attributes are increased by spending experience points; secondary attributes increase as the primary ones do. It becomes progressively harder to raise stats as they get higher. Beyond experience costs, you are limited by the fact that no attribute may be more than double your Spirit.
Attribute Level | Exp Cost | Total Exp Cost |
1 | 1 | 1 |
2 | 3 | 4 |
3 | 5 | 9 |
4 | 7 | 16 |
5 | 9 | 25 |
6 | 11 | 36 |
7 | 13 | 49 |
8 | 15 | 64 |
9 | 17 | 81 |
10 | 19 | 100 |
11 | 21 | 121 |
12 | 23 | 144 |
13 | 25 | 169 |
14 | 27 | 196 |
15 | 29 | 225 |
16 | 31 | 256 |
17 | 33 | 289 |
18 | 35 | 324 |
19 | 37 | 361 |
20 | 39 | 400 |
Spirit Level | Exp Cost | Total Exp Cost |
1 | 1 | 1 |
2 | 4 | 5 |
3 | 9 | 14 |
4 | 16 | 30 |
5 | 25 | 55 |
6 | 36 | 91 |
7 | 49 | 140 |
8 | 64 | 204 |
9 | 81 | 285 |
10 | 100 | 385 |