Difference between revisions of "Rolls (Ownage)"
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===== Damage Resistance ===== | ===== Damage Resistance ===== | ||
− | Roll: | + | Roll: |
− | Reflexes (Default) | + | * Reflexes (Default) |
− | Physique (_ XP) | + | * Physique (_ XP) |
− | Acumen (_ XP) | + | * Acumen (_ XP) |
+ | * Agility (_ XP) | ||
− | Keep: | + | Keep: |
− | Vigor (Default) | + | * Vigor (Default) |
− | Perception (_ XP) | + | * Perception (_ XP) |
− | + | * Physique (_ XP) | |
===== Physical Strike ===== | ===== Physical Strike ===== | ||
Line 50: | Line 51: | ||
===== Physical Evasion ===== | ===== Physical Evasion ===== | ||
− | Roll: | + | Roll: |
− | Awareness (Default) | + | * Awareness (Default) |
− | Reflexes (_ XP) | + | * Reflexes (_ XP) |
− | Perception (_ XP) | + | * Perception (_ XP) |
− | Agility (_ XP) | + | * Agility (_ XP) |
Keep:<br> | Keep:<br> | ||
− | Reflexes (Default) | + | * Reflexes (Default) |
− | Acumen (_ XP) | + | * Acumen (_ XP) |
− | Agility (_ XP) | + | * Agility (_ XP) |
---- | ---- |
Revision as of 07:15, 26 March 2007
Roll and Keep
Target Numbers
Rolls
Anima Roll
The most common use of Anima rolls is to maintain control when drawing on one's Animus.
Roll:
- Anima (Default)
- Psyche (20 XP)
Keep:
- Anima (Default)
Aura Roll
Roll:
- Psyche (Default)
- Agility (_ XP)
- Reflexes (_ XP)
- Vigor (_ XP)
- Physique (_ XP)
- Awareness (_ XP)
Keep:
- Physique (Default)
- Acumen (_ XP)
- Awareness (_ XP)
- Perception (_ XP)
- Psyche (_ XP)
- Vigor (_ XP)
Damage Resistance
Roll:
- Reflexes (Default)
- Physique (_ XP)
- Acumen (_ XP)
- Agility (_ XP)
Keep:
- Vigor (Default)
- Perception (_ XP)
- Physique (_ XP)
Physical Strike
Physical Evasion
Roll:
- Awareness (Default)
- Reflexes (_ XP)
- Perception (_ XP)
- Agility (_ XP)
Keep:
- Reflexes (Default)
- Acumen (_ XP)
- Agility (_ XP)
Initiative
You can roll!
REF (Default)
AGL (_ XP)
You can keep!
PER (Default)
AWS (_ XP)
Damage Resistance
You can roll!
AGL (Default)
REF (_ XP)
PER (_ XP)
You can keep!
PHY (Default)
AGL (_ XP)
PSY (_ XP)
Action Points
Stat 1
PER (Default)
REF (_ XP)
AWS (_ XP)
Stat 2
AGL (Default)
PER (_ XP)
PSY (_ XP)
Aura Pool
PHY (Default)
PSY (_ XP)
AWS (_ XP)
PER (_ XP)
PSY (Default)
AGL (_ XP)
REF (_ XP)
PHY (_ XP)
Will Pool
PSY (Default)
AWS (_ XP)
PER (_ XP)
PER (Default)
PHY (_ XP)
PSY (_ XP)
Table
Agility - Acumen
Reflexes - Perception
Physique - Awareness
Vigor - Psyche
D = Default
Y = Yes, buyable
A = with Aspect (many more may end up falling into this category)
? = Undecided
Blank = no (all those N's were making it annoying)
Thingy | Agility | Reflexes | Physique | Vigor | Acumen | Awareness | Perception | Psyche | Anima |
Physical Strike | ? | ? | ? | ? | ? | ? | ? | ? | A |
Physical Damage | ? | ? | D | ? | ? | ? | ? | ? | A |
Physical Evasion | ? | D (K), Y (R) | ? | ? | ? | D | ? | ? | A |
Magic Strike | ? | ? | ? | ? | ? | ? | ? | ? | A |
Magic Damage | ? | ? | ? | ? | ? | ? | ? | ? | A |
Mental Strike | ? | ? | ? | ? | ? | ? | ? | ? | A |
Mental Damage | ? | ? | ? | ? | ? | ? | ? | ? | A |
Mental Defense | ? | ? | ? | ? | ? | ? | ? | ? | A |
Action Points | D | ? | ? | ? | D | ? | ? | ? | A |
Damage Reduction | Y (K) | D (R) | Y (R) | D (K) | Y (R) | Y (K) | ? | A | |
Aura | Y (R) | Y (R) | D (K), Y (R) | Y (R, K) | Y (K) | Y (R, K) | Y (K) | D (K), Y (R) | A |
Focus | ? | ? | ? | ? | ? | ? | ? | ? | A |
Animus | Y (R) | D |
Stat Usability
Agility
Roll (Default):
Keep (Default):
Roll (Buy):
Keep (Buy):
Reflexes
Roll (Default):
Keep (Default):
Roll (Buy):
Keep (Buy):
Physique
Roll (Default):
Keep (Default):
Roll (Buy):
Keep (Buy):
Vigor
Roll (Default):
Keep (Default):
Roll (Buy):
Keep (Buy):
Acumen
Roll (Default):
Keep (Default):
Roll (Buy):
Keep (Buy):
Awareness
Roll (Default):
Keep (Default):
Roll (Buy):
Keep (Buy):
Perception
Roll (Default):
Keep (Default):
Roll (Buy):
Keep (Buy):
Psyche
Roll (Default):
Keep (Default):
Roll (Buy):
Keep (Buy):
Anima
Roll (Default): 1
Keep (Default): 1
Ownage • To Slay God |
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