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| || Thingy | | || Thingy |
− | || {{TSG-TableStats|Agility||}} | + | || {{TSG-TableStats|Agility}} |
− | || {{TSG-TableStats|Reflexes||}} | + | || {{TSG-TableStats|Reflexes}} |
− | || {{TSG-TableStats|Physique||}} | + | || {{TSG-TableStats|Physique}} |
− | || {{TSG-TableStats|Vigor||}} | + | || {{TSG-TableStats|Vigor}} |
− | || {{TSG-TableStats|Acumen||}} | + | || {{TSG-TableStats|Acumen}} |
− | || {{TSG-TableStats|Awareness||}} | + | || {{TSG-TableStats|Awareness}} |
− | || {{TSG-TableStats|Perception||}} | + | || {{TSG-TableStats|Perception}} |
− | || {{TSG-TableStats|Psyche||}} | + | || {{TSG-TableStats|Psyche}} |
| || {{TSG-TableStats|Anima}} | | || {{TSG-TableStats|Anima}} |
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Revision as of 08:15, 1 April 2007
Roll and Keep
Target Numbers
Rolls
Anima Roll
The most common use of Anima rolls is to maintain control when drawing on one's Animus.
Roll:
- Anima (Default)
- Psyche (20 XP)
Keep:
Aura Roll
Roll:
- Psyche (Default)
- Agility (_ XP)
- Reflexes (_ XP)
- Vigor (_ XP)
- Physique (_ XP)
- Awareness (_ XP)
Keep:
- Physique (Default)
- Acumen (_ XP)
- Awareness (_ XP)
- Perception (_ XP)
- Psyche (_ XP)
- Vigor (_ XP)
Damage Resistance
Roll:
- Reflexes (Default)
- Physique (_ XP)
- Acumen (_ XP)
- Agility (_ XP)
Keep:
- Vigor (Default)
- Perception (_ XP)
- Physique (_ XP)
Physical Strike
Physical Evasion
Roll:
- Awareness (Default)
- Reflexes (_ XP)
- Perception (_ XP)
- Agility (_ XP)
Keep:
- Reflexes (Default)
- Acumen (_ XP)
- Agility (_ XP)
Initiative
You can roll!
REF (Default)
AGL (_ XP)
You can keep!
PER (Default)
AWS (_ XP)
Damage Resistance
You can roll!
AGL (Default)
REF (_ XP)
PER (_ XP)
You can keep!
PHY (Default)
AGL (_ XP)
PSY (_ XP)
Action Points
Stat 1
PER (Default)
REF (_ XP)
AWS (_ XP)
Stat 2
AGL (Default)
PER (_ XP)
PSY (_ XP)
Aura Pool
PHY (Default)
PSY (_ XP)
AWS (_ XP)
PER (_ XP)
PSY (Default)
AGL (_ XP)
REF (_ XP)
PHY (_ XP)
Will Pool
PSY (Default)
AWS (_ XP)
PER (_ XP)
PER (Default)
PHY (_ XP)
PSY (_ XP)
Other
Focus
Action Points
Table
http://meta.wikimedia.org/wiki/Help:Template
Agility - Acumen
Reflexes - Perception
Physique - Awareness
Vigor - Psyche
D = Default
Y = Yes, buyable
? = Undecided
Blank = no (all those N's were making it annoying)
Thingy
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Physical Strike
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Physical Damage
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Physical Evasion
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Magic Strike
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Magic Damage
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Mental Strike
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Mental Damage
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Mental Defense
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Action Points
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Damage Reduction
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Aura
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Focus
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Animus
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Stat Usability
Agility
Roll (Default):
Keep (Default):
Roll (Buy):
Keep (Buy):
Reflexes
Roll (Default):
Keep (Default):
Roll (Buy):
Keep (Buy):
Physique
Roll (Default):
Keep (Default):
Roll (Buy):
Keep (Buy):
Vigor
Roll (Default):
Keep (Default):
Roll (Buy):
Keep (Buy):
Acumen
Roll (Default):
Keep (Default):
Roll (Buy):
Keep (Buy):
Awareness
Roll (Default):
Keep (Default):
Roll (Buy):
Keep (Buy):
Perception
Roll (Default):
Keep (Default):
Roll (Buy):
Keep (Buy):
Psyche
Roll (Default):
Keep (Default):
Roll (Buy):
Keep (Buy):
Anima
Roll (Default): 1
Keep (Default): 1