Difference between revisions of "All Creation"
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* [[All Creation Character Creation|Character Creation]] | * [[All Creation Character Creation|Character Creation]] | ||
* [[All Creation House Rules|House Rules]] | * [[All Creation House Rules|House Rules]] | ||
+ | * [[Backgrounds]] | ||
+ | * [[Excellencies]] | ||
== Chronicle == | == Chronicle == |
Revision as of 23:57, 25 July 2007
This is an (eventually) Creation-spanning campaign that will consist of multiple STs running chronicles in tandem. They will be high-powered, epic, and world-shaking.
The current ST's are Muse and myself (Xeriar), but any player familiar with the rules can run a Chronicle.
Chronicle
A Chronicle is a given ST's main storyline, consisting of their overall metaplot for a specific region. Others can run their own adventures in the region, of course, but these need to fit within the overall main story. Crossover between Chronicles is possible, but it will be rare - they will usually influence each other through intermediaries - news spreading, and so on.
Weeks
Chronicles are broken down by weeks. First of Ascending Fire, Second of Ascending Fire, and so on. Calibration occurs after the Fourth week of Descending Fire, making 61 'Weeks' per year.
During a given Week, players of a given Chronicle will declare their main character's goals. Rather than continuous sessions with strict GM involvement, these will largely be roleplaying exercises with challenges that may even be player-run. The benefits of these will be commensurate with the character's capabilities, and challenges posed. Going artifact-hunting in the safer areas of Rathess may reward a minor artifact, for example, and what gets considered 'safer' will expand with the player's capabilities.
For the above reasons, the players are expected to be creative, and willing to develop and document parts of the setting as well. Rather than force the poor storyteller to come up with every last detail of a given week, players instead roleplay out specific scenes with each other in order to show their progress.
- Major characters in a chronicle have an xp total equal to half their player's main character, provided they are played somewhat regularly.
- Backgrounds over three dots require ST approval, as do all manses / demesnes and anything else that has a spot on the map.
- Backgrounds above five are exceptionally rare, and require six points per dot instead of three. They will need to be considered individually.
Events
Events occur when players or the Storyteller decide to shake up the chronicle a bit. They take the place of normal weekly training, searching, and development, and are much more like traditional gaming sessions. These will ideally be scheduled to complete in a given day.
Experience Awards
Roleplaying doesn't have to be with the Storyteller, but instead can be with NPCs or PCs other players have created. Any respectable amount (at least 30 sentences per player / 30 minutes) of roleplay at all gives the base value of one xp going towards background dots or charms for that week for the participating players' main characters, with more according to the following table.
- Sentences Per Player or Minutes: Reward
- 30: 1 background/charm-only xp
- 60: 2 background/charm-only xp
- 90: 3 background/charm-only xp
- 120: 1 xp + 1 background/charm-only xp
- 150: 1 xp + 2 background/charm-only xp
- 180: 1 xp + 3 background/charm-only xp
These can be eyeballed, roughly, I'm not too concerned about trusted players cheating on this since it's invitation only. Background/charm experience may go towards spells and combos.