Difference between revisions of "Dancing Rain"

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|Banked=27
 
|Banked=27
 
|Motivation=To unite the Hundred Kingdoms under a benevolent ruler.
 
|Motivation=To unite the Hundred Kingdoms under a benevolent ruler.
|Intimacies=Common Folk {{Dot2}}, Children {{Dot2}}, Ancient Knowledge {{Dot2}}, The Innocent {{Dot2}}, Shoal {{Dot2}}
+
|Intimacies=Common Folk {{Dot2}}, Children {{Dot2}}, Ancient Knowledge {{Dot2}}, The Innocent {{Dot2}}, [[Shoal]] {{Dot2}}
 
|Anima= For one mote, can cause Caste Mark to glow brightly, cause anima to glow bright enough to read by, or know the precise time of day.
 
|Anima= For one mote, can cause Caste Mark to glow brightly, cause anima to glow bright enough to read by, or know the precise time of day.
 
* Sanctify Oath (10 motes, 1w)
 
* Sanctify Oath (10 motes, 1w)
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|Periphrasis=None
 
|Periphrasis=None
 
|Description=An exquisite beauty with bright pink hair and piercing blue eyes.
 
|Description=An exquisite beauty with bright pink hair and piercing blue eyes.
|ScoreMax=6
+
|AScoreMax=6
 
|Strength=2
 
|Strength=2
 
|Dexterity=5
 
|Dexterity=5
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|VJump=2
 
|VJump=2
 
|VAJump=2
 
|VAJump=2
 +
|JoinBattle=6
 +
|JoinDebate=6
 +
|UDDV=7(+3)
 +
|ADDV=7(+3)
 +
|DMDV=8
 +
|PRCMDV=5
 +
|PECMDV=5
 +
|INCMDV=5
 +
|PRMMDV=5
 +
|PEMMDV=5
 +
|INMMDV=5
 +
|PunchAcc=14
 +
|PunchDef=7
 +
|KickDef=5
 +
|ClinchDef=-
 
|Charms=
 
|Charms=
 
First (Ability) Excellency: Martial Arts, Integrity, Performance, Presence, Dodge, Bureaucracy
 
First (Ability) Excellency: Martial Arts, Integrity, Performance, Presence, Dodge, Bureaucracy
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Cult {{Dot2}}
 
Cult {{Dot2}}
  
Henchmen {{Dot1}}
+
Henchmen {{Dot1}} - [[Shoal]]
  
 
Resources {{Dot3}}
 
Resources {{Dot3}}
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Artifact {{Dot4}} - Wings of the Raptor
 
Artifact {{Dot4}} - Wings of the Raptor
  
Manse {{Dot1}} - Stone of Seduction
+
Manse {{Dot1}} - (Fire) Stone of Seduction
  
Manse {{Dot3}} - Bloodstone
+
Manse {{Dot3}} - (Water) Bloodstone
 +
|Possessions=None
 
}}
 
}}

Revision as of 01:31, 1 September 2007



Dancing Rain

Concept None Type Solar Caste Eclipse Calling None
Experience 310 Spent 283 Banked 27 Essence

Character

Motivation To unite the Hundred Kingdoms under a benevolent ruler.
Intimacies Common Folk ●●○○○, Children ●●○○○, Ancient Knowledge ●●○○○, The Innocent ●●○○○, Shoal ●●○○○
Anima Abilities For one mote, can cause Caste Mark to glow brightly, cause anima to glow bright enough to read by, or know the precise time of day.
  • Sanctify Oath (10 motes, 1w)
  • Protected by pacts with Fair Folk, Demon Princes, and Spirits
  • May learn non-Solar Charms for 16 xp, (2 mote surcharge to use)
Periphrasis None
Languages Riverspeak (Native), Forest-tongue, Old Realm, Flametongue, Low Realm, High Realm
Virtue Flaw None
Description An exquisite beauty with bright pink hair and piercing blue eyes.

Attributes

Strength ●●○○○ Charisma ●●●●● Perception ●●●●●
+○○○ +○○○ +○○○
Dexterity Manipulation Intelligence
+○○○ +○○○ +○○○
Stamina Appearance Wits
+○○○ +○○○ +○○○

Abilities

Dawn
Archery ○○○○○
+○○○
Martial Arts ●●●●●
+○○○
Melee ○○○○○
+○○○
Thrown ○○○○○
+○○○
War ●○○○○
+○○○
Zenith
Integrity ●●●●●
+○○○
Performance ●●●●●
+○○○
Presence ●●●●●
+○○○
Resistance ●○○○○
+○○○
Survival ○○○○○
+○○○
Twilight
Craft ○○○○○
+○○○
Investigation ●●●●○
+○○○
Lore ●●●○○
+○○○
Medicine ●●●○○
+○○○
Occult ●●○○○
+○○○
Night
Athletics ○○○○○
+○○○
Awareness ○○○○○
+○○○
Dodge ○○○○○
+○○○
Larceny ○○○○○
+○○○
Stealth ○○○○○
+○○○
Eclipse
Bureaucracy ●●●●○
+○○○
Linguistics ●●●●●
+○○○
Ride ○○○○○
+○○○
Sail ○○○○○
+○○○
Socialize ●●●●●
+○○○
Other Specialties
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
Crafts
Craft: Air ○○○○○ + ○○○
Craft: Earth ○○○○○ + ○○○
Craft: Fire ○○○○○ + ○○○
Craft: Water ○○○○○ + ○○○
Craft: Wood ○○○○○ + ○○○
Craft: Fate ○○○○○ + ○○○
Craft: Genesis ○○○○○ + ○○○
Craft: Glamour ○○○○○ + ○○○
Craft: Magitech ○○○○○ + ○○○
Arts
Alchemy +○○○
Astrology +○○○
Demon Summoning +○○○
Elemental Summoning +○○○
Enchantment +○○○
Geomancy +○○○
Husbandry +○○○
Spirit Beckoning +○○○
The Dead +○○○
Warding & Exorcism +○○○
Weather Working +○○○

Spirit and Body

Essence Willpower ●●●●● ●●●○○ Personal Pool 20
Compassion ●●●●● Conviction ●●○○○ Committed 0
Temperance ●●○○○ Valor ●●○○○ Peripheral Pool 47

Health and Soak

Soak Bashing Lethal Aggravated Health Levels Move Type Unarmored Armored
Natural 2 1 0 -0 Move 5 yards 1 yards
Armor 7 6 0 -1 □□ Dash 11 yards 7 yards
Total 9 7 6 -2 □□ Jump Type Unarmored Armored
Pierced 5 4 4 -4 Horizontal 2 yards 2 yards
Hardness 0 0 0 Incap Vertical 2 yards 2 yards

Charms

First (Ability) Excellency: Martial Arts, Integrity, Performance, Presence, Dodge, Bureaucracy

Infinite (Ability) Mastery: Martial Arts, Presence, Performance

Presence

Terrifying Apparition of Glory / 3 m / Supplemental / Instant / Combo-OK, Social / Ex2, 204

Majestic Radiant Presence / 7 m / Reflexive (2) / One scene / Obvious, Social / Ex2, 204

Worshipful Lackey Acquisition / 12 m, 1 wp / Simple (6 LT, -1) / (Cha) days / Combo-OK, Obvious, Servitude Social / Ex2, 205

Medicine

Flawless Diagnosis Technique / 1 m / Reflexive / Instant / Combo-OK / Ex2, 220

Dodge

Reflex Sidestep Technique / 1 m / Reflexive (2) / Instant / Combo-OK / Ex2, 227

Leaping Dodge Method / 3 m / Reflexive (9) / Instant / Combo-OK, Counterattack / Ex2, 227

Shadow Over Water / 1 m / Reflexive (2) / Instant / Combo-OK / Ex2, 227

Performance

Heart-Compelling Method / 6 m / Supplemental / One scene / Combo-OK, Emotion, Social / Ex2, 202

Respect Commanding Attitude / 5 m / Simple (4 LT, -1) / One scene / Combo-OK, Compulsion, Social / Ex2, 202

Husband-Seducing Demon Dance / 10 m, 1 wp / Simple (6 LT, -1) / Instant / Combo-OK, Emotion, Social, Obvious / Ex2, 203


Backgrounds

Backgrounds
Cult ●●○○○

Henchmen ●○○○○ - Shoal

Resources ●●●○○

Artifact ●○○○○ - Lover's Ring

Artifact ●●○○○ - Orichalcum Hearthstone Bracers

Artifact ●●●●○ - Wings of the Raptor

Manse ●○○○○ - (Fire) Stone of Seduction

Manse ●●●○○ - (Water) Bloodstone


Combat Values

Base Values Attacks
Join Battle 6
Dodge DV (Unarmored) 7(+3)
Dodge DV (Armored) 7(+3)
Mobility Penalty 0
Fatigue 0
Join Debate 6
Dodge Mental DV 8
Social Speed Rate Honest Attack MDV Deceptive Attack MDV
Presence 4 2 1 5 1 5
Performance 6 1 1 5 1 5
Investigation 5 2 1 5 1 5
Standard Speed Rate Accuracy Defense Damage Tags
Punch 5 3 14 7 1B N
Kick 5 2 5 5 4B N
Clinch 6 1 5 - 1B C,N,P
None

Mutations

Mutations
None

Combos

Combos
None

Possessions

Possessions
None