All Creation House Rules

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House rules for All Creation. I'm trying to keep this list short. What follows are the best and most important ones I've come up with.

Generic Rules

  • Characters have incapacitated health levels equal to their Essence.
  • Fulfilling a sufficiently epic Motivation will allow a main character to raise their Essence above 5.
  • Extras use my Fast Extras rules.
  • Celestials may use all Combo-OK Reflexive Charms freely, just as Dragon-Blooded can use their own Reflexives freely.
    • This means (Ability) Essence Flow doesn't exist. See Excellencies for a list of additional excellencies, and (slight) house rules for them.

Charm Costs for Celestials

Solars

Main characters only. Non-main characters use standard rules.

  • 10 xp for a Charm or Spell
    • -6 xp if of a Caste or Favored Ability

Lunars

Main characters only. Non-main characters use standard rules.

  • 12 xp for a Charm or Spell
    • -4 xp if of a Caste or Favored Attribute
  • 11 xp for a Knack

Mass Combat

Will deal with this if/when needed.