Exalted Lite/Specialties
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Specialties work a lot like normal, except there are a few changes:
- [[../Celestial|Celestial]] Exalted may not purchase Specialties
- A character may only have a number of Specialties equal to the sum total of her [[../Virtue|Virtues]].
- A character may only apply as many specialties to a roll as her permanent [[../Essence|Essence]] plus applicable Virtue.
There are two kinds of specialties. One increases the number of dice rolled for a specific task, the other increases the value of the [[../Attribute|Attribute]] for a specific purpose. The basic concept is the same, however. Sample specialties follow, organized by Attribute.
Awareness
- Empathy
- Investigation
- Perception
- Reading Lips
Creation
- Alchemy
- Enchanting
- Geomancy
- Specific Craft
Expression
- Art
- Dance
- Inspiring
- Poetry (and other 'expressive' writing)
- Seduction
- Singing
Harmony
- Bureaucracy
- Leadership
- Making Friends
- Organization
- Teaching
Intellect
- History
- Linguistics
- Mathematics
- Medicine (advanced remedies)
- Occult
- Resolve
- Sciences
- Thaumaturgy
- Will
Might
- Endurance
- Intimidation
- Resilience
- Resistance
- Strength
- Toughness
Natural
- Animal Handling
- Healing
- Herbalism
- Riding
- Survival
Prowess
- Actions
- Athletics
- Dodging
- Sailing
- Swimming
Subterfuge
- Ambushing
- Bluffing
- Hiding
- Legerdemain
- Persuasion
- Picking Locks
- Sneaking
Warfare
- Archery: Horseback
- Archery: Target
- Archery: Volley
- Brawling
- Crossbow
- Parrying
- Polearms
- Swords
- Tactics
- Wrestling
Redux
And so on. The above is by no means a complete list, just a general idea of how broad such things should be.