Ownage
From Xeriar
Primary Attributes
Physical:
- Strength (STR)
- Endurance (END)
Mobility:
- Agility (AGI)
- Reflexes (REF)
Mental:
- Psyche (PSY)
- Awareness (AWS)
Spiritual:
- Spirit (SPR)
Spirit is the hardest attribute to raise, but also one of the most potent. It represents the power of an individual's soul, intangible but very real.
- Each point of Spirit costs the square of the number it's bein raised to in xp. It costs 1 xp to have 1 Spirit, an additional 4 (for a total of 5) to raise it to 2, an additional 9 (for a total of 14) to raise it to 3, and so forth.
- No other attribute may be more than double your Spirit.
- You may not have more Aspects than your Spirit.
Raising Attributes
Primary attributes are increased by spending experience points; secondary attributes increase as the primary ones do. It becomes progressively harder to raise stats as they get higher. Beyond experience costs, you are limited by the fact that no attribute may be more than double your Spirit.
Attribute Level | Exp Cost | Total Exp Cost |
1 | 1 | 1 |
2 | 3 | 4 |
3 | 5 | 9 |
4 | 7 | 16 |
5 | 9 | 25 |
6 | 11 | 36 |
7 | 13 | 49 |
8 | 15 | 64 |
9 | 17 | 81 |
10 | 19 | 100 |
11 | 21 | 121 |
12 | 23 | 144 |
13 | 25 | 169 |
14 | 27 | 196 |
15 | 29 | 225 |
16 | 31 | 256 |
17 | 33 | 289 |
18 | 35 | 324 |
19 | 37 | 361 |
20 | 39 | 400 |
Spirit Level | Exp Cost | Total Exp Cost |
1 | 1 | 1 |
2 | 4 | 5 |
3 | 9 | 14 |
4 | 16 | 30 |
5 | 25 | 55 |
6 | 36 | 91 |
7 | 49 | 140 |
8 | 64 | 204 |
9 | 81 | 285 |
10 | 100 | 385 |