Rolls (Ownage)
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Target Numbers
Rolls
Anima Roll
The most common use of Anima rolls is to maintain control when drawing on one's Animus.
Roll:
- Anima (Default)
- Psyche (20 XP)
Keep:
- Anima (Default)
Aura Roll
Roll:
- Physique (Default)
- Acumen (_ XP)
- Awareness (_ XP)
- Perception (_ XP)
Keep:
- Psyche (Default)
- Agility (_ XP)
- Reflexes (_ XP)
- Vigor (_ XP)
Damage Resistance
Roll: Agility Reflexes Acumen
Keep: Perception Vigor Physique
Physical Strike
Physical Evasion
Initiative
You can roll!
REF (Default)
AGL (_ XP)
You can keep!
PER (Default)
AWS (_ XP)
Damage Resistance
You can roll!
AGL (Default)
REF (_ XP)
PER (_ XP)
You can keep!
PHY (Default)
AGL (_ XP)
PSY (_ XP)
Action Points
Stat 1
PER (Default)
REF (_ XP)
AWS (_ XP)
Stat 2
AGL (Default)
PER (_ XP)
PSY (_ XP)
Aura Pool
PHY (Default)
PSY (_ XP)
AWS (_ XP)
PER (_ XP)
PSY (Default)
AGL (_ XP)
REF (_ XP)
PHY (_ XP)
Will Pool
PSY (Default)
AWS (_ XP)
PER (_ XP)
PER (Default)
PHY (_ XP)
PSY (_ XP)
Table
Agility - Acumen Reflexes - Perception Physique - Awareness Vigor - Psyche
Thingy | Agility | Reflexes | Physique | Vigor | Acumen | Awareness | Perception | Psyche | Anima |
Physical Strike | |||||||||
Physical Damage | |||||||||
Physical Evasion | |||||||||
Magic Strike | |||||||||
Magic Damage | |||||||||
Mental Strike | |||||||||
Mental Damage | |||||||||
Mental Defense | |||||||||
Action Points | |||||||||
Aura | |||||||||
Focus | |||||||||
Animus |
Ownage • To Slay God |
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