Dancing Rain
Dancing Rain
Concept | Performer | Type | Solar | Caste | Eclipse | Calling | None |
Experience | 410 | Spent | 340 | Banked | 70 | Essence | ●●●●○○○○○○ |
Character
Motivation | To unite the Hundred Kingdoms under a benevolent ruler. |
Intimacies | Common Folk ●●○○○, Children ●●○○○, Ancient Knowledge ●●○○○, The Innocent ●●○○○, Shoal ●●○○○, Alabaster ●●○○○, Red Tiger ●●○○○, Chiaroscuro ●●○○○, Her Circle ●●○○○ |
Anima Abilities | For one mote, can cause Caste Mark to glow brightly, cause anima to glow bright enough to read by, or know the precise time of day.
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Periphrasis | None |
Languages | Riverspeak (Native), Forest-tongue, Old Realm, Flametongue, Low Realm, High Realm |
Virtue Flaw | Not Picked |
Description | An exquisite beauty with bright pink hair and piercing blue eyes. |
Attributes
□ | Strength | ●●○○○ | □ | Charisma | ●●●●● | □ | Perception | ●●●●● |
+○○○ | +○○○ | +○○○ | ||||||
□ | Dexterity | ●●●●● | □ | Manipulation | ●●●●● | □ | Intelligence | ●●●○○ |
+○○○ | +○○○ | +○○○ | ||||||
□ | Stamina | ●●○○○ | □ | Appearance | ●●●●● | □ | Wits | ●●●○○ |
+○○○ | +○○○ | +○○○ |
Abilities
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Spirit and Body
Essence | ●●●●○○○○○○ | Willpower | ●●●●● ●●●○○ | Personal Pool | 20 |
Compassion | ●●●●● | Conviction | ●●○○○ | Committed | 6 |
Temperance | ●●○○○ | Valor | ●●○○○ | Peripheral Pool | 47 |
Health and Soak
Soak | Bashing | Lethal | Aggravated | Health Levels | Move Type | Unarmored | Armored | |
Natural | 2 | 1 | 0 | -0 | □ | Move | 5 yards | 1 yards |
Armor | 7 | 6 | 0 | -1 | □□ | Dash | 11 yards | 7 yards |
Total | 9 | 7 | 6 | -2 | □□ | Jump Type | Unarmored | Armored |
Pierced | 5 | 4 | 4 | -4 | □ | Horizontal | 4 yards | 4 yards |
Hardness | 0 | 0 | 0 | Incap | □ | Vertical | 2 yards | 2 yards |
Charms
First (Ability) Excellency: Martial Arts, Integrity, Performance, Presence, Dodge, Bureaucracy
Infinite (Ability) Mastery: Martial Arts, Presence, Performance Presence Terrifying Apparition of Glory / 3 m / Supplemental / Instant / Combo-OK, Social / Ex2, 204 Majestic Radiant Presence / 7 m / Reflexive (2) / One scene / Obvious, Social / Ex2, 204 Worshipful Lackey Acquisition / 12 m, 1 wp / Simple (6 LT, -1) / (Cha) days / Combo-OK, Obvious, Servitude Social / Ex2, 205 Medicine Flawless Diagnosis Technique / 1 m / Reflexive / Instant / Combo-OK / Ex2, 220 Dodge Seven Shadow Evasion / 3 m / Reflexive (2) / Instant / Combo-OK / Ex2, 227 Reflex Sidestep Technique / 1 m / Reflexive (2) / Instant / Combo-OK / Ex2, 227 Leaping Dodge Method / 3 m / Reflexive (9) / Instant / Combo-OK, Counterattack / Ex2, 227 Shadow Over Water / 1 m / Reflexive (2) / Instant / Combo-OK / Ex2, 227 Occult Spirit Detecting Glance / 3m / Reflexive / Once Scene / Combo-OK / Ex2, 221 All-Encompassing Sorcerers Sight / 6m / Reflexive / Once Scene / None / Ex2, 222 Sorcerer's Burning Chakra Charm / - / Permanent / Varies / Obvious / Ex2, 222 Performance Heart-Compelling Method / 6 m / Supplemental / One scene / Combo-OK, Emotion, Social / Ex2, 202 Respect Commanding Attitude / 5 m / Simple (4 LT, -1) / One scene / Combo-OK, Compulsion, Social / Ex2, 202 Husband-Seducing Demon Dance / 10 m, 1 wp / Simple (6 LT, -1) / Instant / Combo-OK, Emotion, Social, Obvious / Ex2, 203 |
Backgrounds
Backgrounds |
Cult ●●○○○
Henchmen ●○○○○ - Shoal Resources ●●●○○ Artifact ●○○○○ - Commit: 0 - Lover's Ring Artifact ●●○○○ - Commit: 4 - Orichalcum Hearthstone Bracers (+2 to all Damage, +3 to Dodge dice) Artifact ●●●●○ - Commit: 1/10 - Wings of the Raptor (May commit 10 motes to fly at 5 times normal speed, adding 3 to DDV) Manse ●○○○○ - (Fire) Stone of Seduction (+1 to Appearance rolls, or +3 to any rolls involving seduction) Manse ●●●○○ - (Water) Bloodstone (Immune to all non-magical poisons and diseases, resistant to magical ones, never bleeds) |
Combat Values
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Mutations
Mutations |
None |
Combos
Combos |
None |
Possessions
Possessions |
None |
- Notes**
Found out that in the first age, Ashera was k nown as Kan-Hur, and was well known for defeating the Fae.
Read about an organization called Five Shade Association. So far this information has proven useless
In the first age, Dancing Rain was a Hierophant of the Solar Deliberative for a period of time well before the usurpation. She was a member of an extremely powerful and influential Circle comprised of the greatest warlords and sorcerers in creation.
Laquen Quen, Keeper of the Secrets of the Solar Circle became Mask of Winters
Alabaster recieved a "gift" from a death knight. It was a sphere made of what seemed an unknown metal. I studied it. I could tell it was a container, and that it's creation involved necromansy. Later a... young girl emerged. She was exalted, but twited, her caste mark a bloody parody of a Solar mark. She seemed innocent, and, to all appearence, could only speak Old Realm Dialect. She did not appear to be evil. Later she returned to the sphere, forming it like a caterpiller forms a cacoon. This time, however, the touch of the sphere causes strong sexual feelings and images. My hypothesis is that she is granted these feelings as a reward to insure that she returns to the sphere. It is my belief that she is a sort of... probe, gathering information, and that when she returns to the sphere the information is collected, and she is rewarded. It is interesting that sexual gratification is used as her reward. Since she seems to be trained to respond to this stimuli, it may be possible to turn her to our cause using the same. Certainly we should be able to at least delay her desire to return to the sphere, hopefully until we can break her of the desire, or eliminte the sphere as a possibility. If she could be wrested away from them, it wopuld be an incredible situation. Perhaps through her, we can discover ways to free the Solar Souls that have succoombed to evil. Alabaster and I qent to visit an ancient spirit who resides in Chiascuro. She suggersted we take Seven Desires with us when we visit Nexus for the Tournemant. It seems a reckless and dangerous plan, but if we can gain her loyalty, it would most definately be worth it. Imagine if it became known that Abyssal's could be returned to the light...