Braincase Creation

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Your braincase is you, in a very real sense. You can make adjustments and such later, of course, but in campaigns where characters are hopping from body to body, these are used to quickly move from one vessel to another, both literally and in terms of rules. Braincases possess the following attributes:

  • Type: Root, Panacea, Enhanced, Supernus, or Excelsior.
    • Root braincases are those of normal humans.
  • Size: Linear dimension of the case. Usually between 10 and 13, with 7 to 16 not being uncommon. 1 to 22 is the extreme range.
  • Armor: The portion of the case devoted to armoring and other defensive systems. It is subtracted from Size to when determining processing ability. Usually 1 or 2.
  • Cooling: Internal cooling mechanisms. Often included in larger braincases, and also subtracted from size. Usually 0 or 1.
  • Area: (Size - Armor - Cooling)^2.
  • Components: Sensor and communication components built into the braincase serve a variety of functions. As with armor, its rating is subtracted from Size. Again, this is above and beyond certain minimums. Usually 0.