Difference between revisions of "Fast Extras"

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* Extras are always normal mortals.
 
* Extras are always normal mortals.
 
* Like normal, Extras don't double 10's.
 
* Like normal, Extras don't double 10's.
 +
* Extras begin with willpower equal to their highest virtue.
 
* Extras have one -4 Health Level and one Incapacitated Health Level (Unhurt/-4/Incap/Dead).
 
* Extras have one -4 Health Level and one Incapacitated Health Level (Unhurt/-4/Incap/Dead).
 
* Damage against them by Major and Main characters is not rolled.  Instead the character chooses to put them at -4, incapacitated, or dead, as desired.
 
* Damage against them by Major and Main characters is not rolled.  Instead the character chooses to put them at -4, incapacitated, or dead, as desired.
 
* They have a raw damage value that they do (Weapon Damage +1), rather than count additional successes (they are considered to hit with at most one extra success), which is halved after soak is applied to figure damage.
 
* They have a raw damage value that they do (Weapon Damage +1), rather than count additional successes (they are considered to hit with at most one extra success), which is halved after soak is applied to figure damage.

Latest revision as of 19:38, 24 July 2007

The following rules are used to speed up combat with Extras.

  • Extras are always normal mortals.
  • Like normal, Extras don't double 10's.
  • Extras begin with willpower equal to their highest virtue.
  • Extras have one -4 Health Level and one Incapacitated Health Level (Unhurt/-4/Incap/Dead).
  • Damage against them by Major and Main characters is not rolled. Instead the character chooses to put them at -4, incapacitated, or dead, as desired.
  • They have a raw damage value that they do (Weapon Damage +1), rather than count additional successes (they are considered to hit with at most one extra success), which is halved after soak is applied to figure damage.