Difference between revisions of "Rolls (Ownage)"

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== Roll and Keep ==
 
== Roll and Keep ==
  
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PSY (_ XP)
 
PSY (_ XP)
 
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{{TSG}}

Revision as of 21:26, 23 March 2007

Roll and Keep

Target Numbers

Rolls

Anima Roll

The most common use of Anima rolls is to maintain control when drawing on one's Animus.

Roll:

  • Anima (Default)
  • Psyche (20 XP)

Keep:

  • Anima (Default)
Aura Roll

Roll:

  • Physique (Default)
  • Psyche (_ XP)
  • Awareness (_ XP)
  • Perception (_ XP)

Keep:

  • Psyche (Default)
  • Agility (_ XP)
  • Reflexes (_ XP)
  • Physique (_ XP)
Damage Resistance
Physical Strike
Physical Evasion

Initiative

You can roll!
REF (Default)
AGL (_ XP)

You can keep!
PER (Default)
AWS (_ XP)


Damage Resistance

You can roll!
AGL (Default)
REF (_ XP)
PER (_ XP)

You can keep!
PHY (Default)
AGL (_ XP)
PSY (_ XP)


Action Points

Stat 1
PER (Default)
REF (_ XP)
AWS (_ XP)

Stat 2
AGL (Default)
PER (_ XP)
PSY (_ XP)


Aura Pool
PHY (Default)
PSY (_ XP)
AWS (_ XP)
PER (_ XP)

PSY (Default)
AGL (_ XP)
REF (_ XP)
PHY (_ XP)


Will Pool
PSY (Default)
AWS (_ XP)
PER (_ XP)

PER (Default)
PHY (_ XP)
PSY (_ XP)


OwnageTo Slay God