Rolls (Ownage)

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Roll and Keep

Target Numbers

Rolls

Anima Roll

The most common use of Anima rolls is to maintain control when drawing on one's Animus.

Roll:

  • Anima (Default)
  • Psyche (20 XP)

Keep:

  • Anima (Default)
Aura Roll

Roll:

  • Physique (Default)
  • Acumen (_ XP)
  • Awareness (_ XP)
  • Perception (_ XP)

Keep:

  • Psyche (Default)
  • Agility (_ XP)
  • Reflexes (_ XP)
  • Vigor (_ XP)
Damage Resistance

Roll: Agility Reflexes Acumen

Keep: Perception Vigor Physique

Physical Strike
Physical Evasion

Initiative

You can roll!
REF (Default)
AGL (_ XP)

You can keep!
PER (Default)
AWS (_ XP)


Damage Resistance

You can roll!
AGL (Default)
REF (_ XP)
PER (_ XP)

You can keep!
PHY (Default)
AGL (_ XP)
PSY (_ XP)


Action Points

Stat 1
PER (Default)
REF (_ XP)
AWS (_ XP)

Stat 2
AGL (Default)
PER (_ XP)
PSY (_ XP)


Aura Pool
PHY (Default)
PSY (_ XP)
AWS (_ XP)
PER (_ XP)

PSY (Default)
AGL (_ XP)
REF (_ XP)
PHY (_ XP)


Will Pool
PSY (Default)
AWS (_ XP)
PER (_ XP)

PER (Default)
PHY (_ XP)
PSY (_ XP)


Table

Agility - Acumen Reflexes - Perception Physique - Awareness Vigor - Psyche

Thingy Agility Reflexes Physique Vigor Acumen Awareness Perception Psyche Anima
Physical Strike
Physical Damage
Physical Evasion
Magic Strike
Magic Damage
Mental Strike
Mental Damage
Mental Defense
Action Points
Aura
Focus
Animus
OwnageTo Slay God