Skills and Techs
Skills and Techniques are the main focus of this system. When you roll dice, you generally roll your skill in the number of dice, and keep your technique in dice. For example, if you had a Sword skill of four and a Thrust technique of three, you would roll:
Use
{4d10.takeHighest(3)}
Assuming your Agility was d10.
Skills are nouns, if general ones. 'Computer', 'Sword', 'Fire', 'Body'. The last specifically refers to your own body, and can be important for a number of rolls, such as athletics, sneaking, and resisting damage. 'Fire' is usually a magical skill.
Techniques are verbs, or generalized sets of them. 'Program', 'Thrust', 'Create', 'Athletics'. The last refers to running, jumping, swimming, and so on.
These are grouped into four sets, mundane, arcane, technical, and martial. In general, you cannot combine techniques and skills from outside their specific group.
Mundane
Skills
Techniques
Martial
Skills
- Axe
- Blade - Includes knives, swords,
- Bow - Includes crossbows
- Club - Includes maces, hammers, tetsubos, fixed morningstars
- Flail - Includes chained morningstars
- Gun - Includes rifles, pistols,
- Limbs - Includes hands and feet
- Polearm - Includes spears, staffs,
Techniques
- Deflect
- Grapple
- Shoot
- Swing
- Throw
- Thrust
Technical
Skills
Techniques
Arcane
The use of arcane abilities is rare, but extremely versatile and powerful.
Skills
- Air
- Earth
- Fire
- Flesh
- Magic
- Mind
- Nature
- Time
- Water
Techniques
- Control
- Create
- Destroy
- Maintain
- Perceive
- Transform