Difference between revisions of "Last Pearl"

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{{EclipseCharacter|
+
{{ExaltedCharacter|
 +
|Colors=Solar
 
|Name=Last Pearl
 
|Name=Last Pearl
|Concept=Former Princess
+
|Concept=Exiled Princess
|Essence=4
+
|Type=Solar
|Experience=381
+
|CasteTerm=Caste
|Spent=314
+
|Caste=Night
|Banked=67|Motivation=To destroy the Immaculate Faith.
+
|Essence={{{Essence|5}}}
|Intimacies=Twelve Towns{{Dot3}}, Sifu Cracked Tree {{Dot3}},  
+
|EScoreMax=10
|Periphrasis=None
+
|Experience={{{Experience|453}}}
|Description= Pleasing to look at if not possessing of great beauty, she has dark black hair and brown eyes.
+
|VFName=Virtue Flaw
|Strength=2
+
|VirtueFlaw=Deliberate Cruelty
|Dexterity=5
+
|Spent=429
|Stamina=2
+
|Banked=11
|Charisma=2
+
|Motivation=To destroy the immaculate Faith
|Manipulation=4
+
|Intimacies=Twelve Towns {{Dot3}}, Sifu Cracked Tree {{Dot3}}
|Appearance=3
+
|Anima= For one mote, can cause Caste Mark to glow brightly, cause anima to glow bright enough to read by, or know the precise time of day.
|Perception=4
+
* May spend additional motes to mute anima displays
|Intelligence=3
+
* May spend 10 motes to mute or distort her presence, adding half the character's Essence (rounded up) to the difficulty of all rolls to notice or track her.
|Wits=4
+
|Periphrasis={{{Periphrasis|None}}}
|FavMartialArts=1
+
|Languages=High Realm, Riverspeak, Flame Tounge, Old Realm
|FavIntegrity=1
+
|Description=She's not a great beauty, but is certainly pleasing enough to look at with long brown hair, green eyes and an apparent frailty. Well, so long as you don't know her well
|FavInvestigation=1
+
|Strength={{{Strength|2}}}
|FavPresence=1
+
|Dexterity={{{Dexterity|5}}}
|FavSocialise=1
+
|Stamina={{{Stamina|2}}}
|MartialArts=5
+
|Charisma={{{Charisma|2}}}
|SpecMartialArts=3
+
|Manipulation={{{Manipulation|4}}}
 +
|Appearance={{{Appearance|3}}}
 +
|Perception={{{Perception|4}}}
 +
|Intelligence={{{Intelligence|3}}}
 +
|Wits={{{Wits|4}}}
 +
|FavStrength={{{FavStrength|0}}}
 +
|FavDexterity={{{FavDexterity|0}}}
 +
|FavStamina={{{FavStamina|0}}}
 +
|FavCharisma={{{FavCharisma|0}}}
 +
|FavManipulation={{{FavManipulation|0}}}
 +
|FavAppearance={{{FavAppearance|0}}}
 +
|FavPerception={{{FavPerception|0}}}
 +
|FavIntelligence={{{FavIntelligence|0}}}
 +
|FavWits={{{FavWits|0}}}
 +
|ProdStrength={{{ProdStrength|0}}}
 +
|ProdDexterity={{{ProdDexterity|0}}}
 +
|ProdStamina={{{ProdStamina|0}}}
 +
|ProdCharisma={{{ProdCharisma|0}}}
 +
|ProdManipulation={{{ProdManipulation|0}}}
 +
|ProdAppearance={{{ProdAppearance|0}}}
 +
|ProdPerception={{{ProdPerception|0}}}
 +
|ProdIntelligence={{{ProdIntelligence|0}}}
 +
|ProdWits={{{ProdWits|0}}}
 +
|Abilities={{SolarAbilities|
 +
|Archery={{{Archery|0}}}
 +
|Athletics={{{Athletics|5}}}
 +
|Awareness={{{Awareness|5}}}
 +
|Bureaucracy={{{Bureaucracy|1}}}
 +
|Craft={{{Craft|1}}}
 +
|Dodge={{{Dodge|5}}}
 +
|Integrity={{{Integrity|3}}}
 +
|Investigation={{{Investigation|5}}}
 +
|Larceny={{{Larceny|5}}}
 +
|Linguistics={{{Linguistics|3}}}
 +
|Lore={{{Lore|2}}}
 +
|MartialArts={{{MartialArts|5}}}
 +
|Medicine={{{Medicine|0}}}
 +
|Melee={{{Melee|0}}}
 +
|Occult={{{Occult|1}}}
 +
|Performance={{{Performance|0}}}
 +
|Presence={{{Presence|4}}}
 +
|Resistance={{{Resistance|2}}}
 +
|Ride={{{Ride|1}}}
 +
|Sail={{{Sail|0}}}
 +
|Socialize={{{Socialize|3}}}
 +
|Stealth={{{Stealth|5}}}
 +
|Survival={{{Survival|1}}}
 +
|Thrown={{{Thrown|0}}}
 +
|War={{{War|0}}}
 +
|SpecArcheryName={{{SpecArcheryName| }}}
 +
|SpecAthleticsName={{{SpecAthleticsName| }}}
 +
|SpecAwarenessName={{{SpecAwarenessName| }}}
 +
|SpecBureaucracyName={{{SpecBureaucracyName| }}}
 +
|SpecCraftName={{{SpecCraftName| }}}
 +
|SpecDodgeName=Acrobatics
 +
|SpecIntegrityName={{{SpecIntegrityName| }}}
 +
|SpecInvestigationName=Reading Motivation
 +
|SpecLarcenyName={{{SpecLarcenyName| }}}
 +
|SpecLinguisticsName={{{SpecLinguisticsName| }}}
 +
|SpecLoreName=First Age
 
|SpecMartialArtsName=Form Weapons
 
|SpecMartialArtsName=Form Weapons
|Integrity=3
+
|SpecMedicineName={{{SpecMedicineName| }}}
|Presence=4
+
|SpecMeleeName={{{SpecMeleeName| }}}
|Resistance=2
+
|SpecOccultName={{{SpecOccultName| }}}
|Survival=1
+
|SpecPerformanceName={{{SpecPerformanceName| }}}
|Investigation=5
+
|SpecPresenceName={{{SpecPresenceName| }}}
|Lore=2
+
|SpecResistanceName={{{SpecResistanceName| }}}
|Occult=1
+
|SpecRideName={{{SpecRideName| }}}
|Athletics=5
+
|SpecSailName={{{SpecSailName| }}}
|Awareness=3
+
|SpecSocializeName={{{SpecSocializeName| }}}
|Dodge=5
+
|SpecStealthName={{{SpecStealthName| }}}
|SpecDodge=3
+
|SpecSurvivalName={{{SpecSurvivalName| }}}
|SpecDodgeName=Acrobatics
+
|SpecThrownName={{{SpecThrownName| }}}
|Larceny=4
+
|SpecWarName={{{SpecWarName| }}}
|Stealth=5
+
|SpecArchery={{{SpecArchery|0}}}
|Bureaucracy=1
+
|SpecAthletics={{{SpecAthletics|0}}}
|Linguistics=3
+
|SpecAwareness={{{SpecAwareness|0}}}
|Ride=1
+
|SpecBureaucracy={{{SpecBureaucracy|0}}}
|Socialize=3
+
|SpecCraft={{{SpecCraft|0}}}
|Languages=Riverspeak (Native), Old Realm, Flametongue, High Realm
+
|SpecDodge={{{SpecDodge|3}}}
|Willpower=6
+
|SpecIntegrity={{{SpecIntegrity|0}}}
|WScoreMax=10
+
|SpecInvestigation={{{SpecInvestigation|3}}}
|Personal=18
+
|SpecLarceny={{{SpecLarceny|0}}}
|Peripheral=44
+
|SpecLinguistics={{{SpecLinguistics|0}}}
|Committed=8
+
|SpecLore={{{SpecLore|1}}}
|Compassion=2
+
|SpecMartialArts={{{SpecMartialArts|3}}}
|Conviction=3
+
|SpecMedicine={{{SpecMedicine|0}}}
|Temperance=2
+
|SpecMelee={{{SpecMelee|0}}}
|Valor=3
+
|SpecOccult={{{SpecOccult|0}}}
 +
|SpecPerformance={{{SpecPerformance|0}}}
 +
|SpecPresence={{{SpecPresence|0}}}
 +
|SpecResistance={{{SpecResistance|0}}}
 +
|SpecRide={{{SpecRide|0}}}
 +
|SpecSail={{{SpecSail|0}}}
 +
|SpecSocialize={{{SpecSocialize|0}}}
 +
|SpecStealth={{{SpecStealth|0}}}
 +
|SpecSurvival={{{SpecSurvival|0}}}
 +
|SpecThrown={{{SpecThrown|0}}}
 +
|SpecWar={{{SpecWar|0}}}
 +
|ProdArchery={{{ProdArchery|0}}}
 +
|ProdAthletics={{{ProdAthletics|0}}}
 +
|ProdAwareness={{{ProdAwareness|0}}}
 +
|ProdBureaucracy={{{ProdBureaucracy|0}}}
 +
|ProdCraft={{{ProdCraft|0}}}
 +
|ProdDodge={{{ProdDodge|0}}}
 +
|ProdIntegrity={{{ProdIntegrity|0}}}
 +
|ProdInvestigation={{{ProdInvestigation|0}}}
 +
|ProdLarceny={{{ProdLarceny|0}}}
 +
|ProdLinguistics={{{ProdLinguistics|0}}}
 +
|ProdLore={{{ProdLore|0}}}
 +
|ProdMartialArts={{{ProdMartialArts|0}}}
 +
|ProdMedicine={{{ProdMedicine|0}}}
 +
|ProdMelee={{{ProdMelee|0}}}
 +
|ProdOccult={{{ProdOccult|0}}}
 +
|ProdPerformance={{{ProdPerformance|0}}}
 +
|ProdPresence={{{ProdPresence|0}}}
 +
|ProdResistance={{{ProdResistance|0}}}
 +
|ProdRide={{{ProdRide|0}}}
 +
|ProdSail={{{ProdSail|0}}}
 +
|ProdSocialize={{{ProdSocialize|0}}}
 +
|ProdStealth={{{ProdStealth|0}}}
 +
|ProdSurvival={{{ProdSurvival|0}}}
 +
|ProdThrown={{{ProdThrown|0}}}
 +
|ProdWar={{{ProdWar|0}}}
 +
|FavArchery={{{FavArchery|0}}}
 +
|FavAthletics={{{FavAthletics|1}}}
 +
|FavAwareness={{{FavAwareness|1}}}
 +
|FavBureaucracy={{{FavBureaucracy|0}}}
 +
|FavCraft={{{FavCraft|0}}}
 +
|FavDodge={{{FavDodge|1}}}
 +
|FavIntegrity={{{FavIntegrity|1}}}
 +
|FavInvestigation={{{FavInvestigation|1}}}
 +
|FavLarceny={{{FavLarceny|1}}}
 +
|FavLinguistics={{{FavLinguistics|0}}}
 +
|FavLore={{{FavLore|0}}}
 +
|FavMartialArts={{{FavMartialArts|1}}}
 +
|FavMedicine={{{FavMedicine|0}}}
 +
|FavMelee={{{FavMelee|0}}}
 +
|FavOccult={{{FavOccult|0}}}
 +
|FavPerformance={{{FavPerformance|0}}}
 +
|FavPresence={{{FavPresence|1}}}
 +
|FavResistance={{{FavResistance|0}}}
 +
|FavRide={{{FavRide|0}}}
 +
|FavSail={{{FavSail|0}}}
 +
|FavSocialize={{{FavSocialize|1}}}
 +
|FavStealth={{{FavStealth|1}}}
 +
|FavSurvival={{{FavSurvival|0}}}
 +
|FavThrown={{{FavThrown|0}}}
 +
|FavWar={{{FavWar|0}}}
 +
|Spec1={{{Spec1|0}}}
 +
|Spec2={{{Spec2|0}}}
 +
|Spec3={{{Spec3|0}}}
 +
|Spec4={{{Spec4|0}}}
 +
|Spec5={{{Spec5|0}}}
 +
|Spec6={{{Spec6|0}}}
 +
|Spec7={{{Spec7|0}}}
 +
|Spec8={{{Spec8|0}}}
 +
|Spec9={{{Spec9|0}}}
 +
|Spec0={{{Spec0|0}}}
 +
|Spec1Name={{{Spec1Name| }}}
 +
|Spec2Name={{{Spec2Name| }}}
 +
|Spec3Name={{{Spec3Name| }}}
 +
|Spec4Name={{{Spec4Name| }}}
 +
|Spec5Name={{{Spec5Name| }}}
 +
|Spec6Name={{{Spec6Name| }}}
 +
|Spec7Name={{{Spec7Name| }}}
 +
|Spec8Name={{{Spec8Name| }}}
 +
|Spec9Name={{{Spec9Name| }}}
 +
|Spec0Name={{{Spec0Name| }}}
 +
|Spec1AbilityName={{{Spec1AbilityName| }}}
 +
|Spec2AbilityName={{{Spec2AbilityName| }}}
 +
|Spec3AbilityName={{{Spec3AbilityName| }}}
 +
|Spec4AbilityName={{{Spec4AbilityName| }}}
 +
|Spec5AbilityName={{{Spec5AbilityName| }}}
 +
|Spec6AbilityName={{{Spec6AbilityName| }}}
 +
|Spec7AbilityName={{{Spec7AbilityName| }}}
 +
|Spec8AbilityName={{{Spec8AbilityName| }}}
 +
|Spec9AbilityName={{{Spec9AbilityName| }}}
 +
|Spec0AbilityName={{{Spec0AbilityName| }}}
 +
}}
 +
|Willpower={{{Willpower|6}}}
 +
|Personal={{{Personal|14}}}
 +
|Peripheral={{{Peripheral|44}}}
 +
|Committed={{{Committed|8}}}
 +
|Compassion={{{Compassion|2}}}
 +
|Conviction={{{Conviction|3}}}
 +
|Temperance={{{Temperance|2}}}
 +
|Valor={{{Valor|3}}}
 
|NatBashing=2
 
|NatBashing=2
 
|NatLethal=1
 
|NatLethal=1
|NatAggravated=0
+
|NatAggravated=-
 +
|ArmBashing=-
 +
|ArmLethal=-
 +
|ArmAggravated=-
 
|TotBashing=2
 
|TotBashing=2
 
|TotLethal=1
 
|TotLethal=1
|TotAggravated=0
+
|TotAggravated=-
 
|PierBashing=2
 
|PierBashing=2
 
|PierLethal=1
 
|PierLethal=1
|PierAggravated=0
+
|PierAggravated=-
 
|HardBashing=0
 
|HardBashing=0
 
|HardLethal=0
 
|HardLethal=0
 
|HardAggravated=0
 
|HardAggravated=0
|MobPenalty=0
+
|MobPenalty={{{MobPenalty|0}}}
|Fatigue=0
+
|Fatigue={{{Fatigue|0}}}
|Move=5
+
|Move={{{Move|5}}}
|Dash=11
+
|Dash={{{Dash|11}}}
|Health0=1
+
|AMove={{{AMove|5}}}
|Health1=2
+
|ADash={{{ADash|11}}}
|Health2=2
+
|Health0={{{Health0|1}}}
|Health4=1
+
|Health1={{{Health1|2}}}
|HealthI=1
+
|Health2={{{Health2|2}}}
|VJump=7
+
|Health4={{{Health4|1}}}
|VAJump=7
+
|HealthI={{{HealthI|1}}}
|HJump=14
+
|VJump={{{VJump|7}}}
|HAJump=14
+
|VAJump={{{VAJump|-}}}
|JoinBattle=7
+
|HJump={{{HJump|14}}}
|JoinDebate=7
+
|HAJump={{{HAJump|-}}}
|UDDV=9
+
|JoinBattle={{{JoinBattle|7}}}
|ADDV=9
+
|JoinDebate={{{JoinDebate|7}}}
 +
|UDDV=7 (+2)
 +
|ADDV=-
 
|DMDV=6
 
|DMDV=6
|PRCMDV=5
+
|PRCMDV=3
|PECMDV=5
+
|PECMDV=1
|INCMDV=5
+
|INCMDV=4 (+1)
|PRMMDV=5
+
|PRMMDV=4
|PEMMDV=5
+
|PEMMDV=2
|INMMDV=5
+
|INMMDV=5 (+1)
 
|PRCAttack=6
 
|PRCAttack=6
 
|PECAttack=2
 
|PECAttack=2
|INCAttack=7
+
|INCAttack=7 (+3)
 
|PRMAttack=8
 
|PRMAttack=8
 
|PEMAttack=4
 
|PEMAttack=4
|INMAttack=9
+
|INMAttack=9 (+3)
|PunchAcc=14
+
|PRSpeed={{{PRSpeed|4}}}
|PunchDef=8
+
|PRRate={{{PRRate|2}}}
|KickAcc=13
+
|PESpeed={{{PESpeed|6}}}
|KickDef=6
+
|PERate={{{PERate|1}}}
|ClinchAcc=13
+
|INSpeed={{{INSpeed|5}}}
|ClinchDef=-
+
|INRate={{{INRate|2}}}
|PunchDmg=2B
+
|PunchAcc={{{PunchAcc|14}}}
|KickDmg=5B
+
|PunchDef={{{PunchDef|8}}}
|ClinchDmg=2B
+
|PunchDmg={{{PunchDmg|2B}}}
 +
|PunchRate={{{PunchRate|3}}}
 +
|PunchSpeed={{{PunchSpeed|5}}}
 +
|PunchTags={{{PunchTags|N}}}
 +
|KickAcc={{{KickAcc|13}}}
 +
|KickDef={{{KickDef|6}}}
 +
|KickDmg={{{KickDmg|5B}}}
 +
|KickRate={{{KickRate|2}}}
 +
|KickSpeed={{{KickSpeed|5}}}
 +
|KickTags={{{KickTags|N}}}
 +
|ClinchAcc={{{ClinchAcc|13}}}
 +
|ClinchDef={{{ClinchDef|-}}}
 +
|ClinchDmg={{{ClinchDmg|2B}}}
 +
|ClinchRate={{{ClinchRate|1}}}
 +
|ClinchSpeed={{{ClinchSpeed|6}}}
 +
|ClinchTags={{{ClinchTags|C,N,P}}}
 +
|Weapons='''Orichalcum Perfected Kata Bracers''' Upon activating a form charm the user adds their essence to the accuracy, damage and defense of their unarmed attacks and weapons allowed by the form charms style. The user may also choose whether to do inflict lethal or bashing damage. They may also parry lethal attacks unarmed. Orichalcum bracers also allow their user to inflict agravated damage upon creatures of darkness. Commit: '''8'''
 +
|Charms=
 +
'''Generic'''
  
|Charms=
 
 
First (Ability) Excellency: Martial Arts, Presence
 
First (Ability) Excellency: Martial Arts, Presence
  
Second (Ability) Excellency: Investigation, Larceny
+
Second (Ability) Excellency : Investigation, Awareness, Larceny
  
 
Infinite (Ability) Mastery: Martial Arts
 
Infinite (Ability) Mastery: Martial Arts
  
 
(Ability) Essence Flow: Martial Arts
 
(Ability) Essence Flow: Martial Arts
 +
 +
 +
'''Athletics'''
 +
 +
Monkey Leap Technique          /  3m / Reflexive    / One Scene / Combo-OK / Ex2, 223
 +
 +
Foe-vaulting Method            /  1m / Reflexive    / One Scene / Combo-OK, Obvious / Ex2, 223
 +
 +
Graceful Crane Stance          /  3m / Reflexive    / One Scene / Combo-OK / Ex2, 222
 +
 +
'''Larceny'''
 +
 +
Flawlessly Impenetrable Disguise /  7m / Simple (6 LT,-1) / Untill Sleep / Combo-OK / Ex2, 227
 +
 +
Perfect Mirror                /  10m, 1wp / Simple (6 LT,-1) / One Hour / Combo-OK / Ex2, 228
 +
 +
'''Lingustics'''
 +
 +
Sagacious Reading of Intent    /  3m / Reflexive (2) / Instant / Combo-OK, Social / Ex2, 223
  
 
'''Presence'''
 
'''Presence'''
  
Irrestable Salesman Spirit / 3m / Supplemental / Instant / Combo-Basic, Social / Ex2, 204
+
Irresistible Salesman Spirit / 3m / Supplemental / Instant / Combo-Basic, Social / Ex2, 204
 +
 
 +
'''Stealth'''
 +
 
 +
Easily Overlooked Presence Method / 3m / Simple / One Scene / Combo-OK / Ex2, 230
 +
 
 +
Mental Invisibility Technique / 5m, 1wp / Simple / One Scene / Combo-OK, Compulsion / Ex2, 230
  
 
'''Dodge'''
 
'''Dodge'''
  
Seven Shadow Evasion / 3m / Reflexive (2) / Instant / Combo-OK / Ex2, 227
+
Shadow Over Water / 1m / Reflexive (2) / Instant / Combo-OK / Ex2, 227
 +
 
 +
Seven Shadow Evasion / 3m / Reflexive (2) / Instant / Combo-OK, Obvious / Ex2, 227
  
 
Reflex Sidestep Technique / 1m / Reflexive (2) / Instant / Combo-OK / Ex2, 227
 
Reflex Sidestep Technique / 1m / Reflexive (2) / Instant / Combo-OK / Ex2, 227
Line 127: Line 335:
 
Leaping Dodge Method / 3m / Reflexive (9) / Instant / Combo-OK, Counterattack / Ex2, 227
 
Leaping Dodge Method / 3m / Reflexive (9) / Instant / Combo-OK, Counterattack / Ex2, 227
  
Shadow Over Water / 1m / Reflexive (2) / Instant / Combo-OK / Ex2, 227
+
Flow Like Blood / 5m, 1wp / Simple / One Scene / Combo-OK, Obvious / Ex2, 227
 +
 
 +
Shadows in the Night / - / Permanent / Instant / - / Custom
 +
 
 +
Rivers Over Mountains / - / Permanent / Instant / - / Custom
 +
 
 +
'''(Celestial) Solar Hero Style'''
 +
 
 +
Fists of Iron Technique / 1m / Supplemental / Instant / Combo-OK / Ex2, 242
 +
 
 +
Solar Hero Form / 6m / Simple / One Scene / Obvious, Form-Type (MA) / Ex2, 242
 +
 
 +
Sledgehammer Fist Punch / 3m / Supplemental / Instant / Obvious, Combo-OK / Ex2, 242
 +
 
 +
Dragon Coil Technique / 3m / Reflexive (1) / Until Next Action / Combo-OK / Ex2, 242
 +
 
 +
Thunderclap Rush Attack / 1m / Simple (3, -0) / Instant / Combo-OK / Ex2, 190
 +
 
 +
Hammer on Iron Technique / 3m, 1wp / Extra Action / Instant / Combo-OK / Ex2, 243
 +
 
 +
Heaven Thunder Hammer / 3m / Supplemental / Combo-OK / Ex2, 242
  
Flow Like Blood / 5m, 1wp / Simple / Scene / Combo-OK, Obvious / Ex2, 227
+
Child of the Sun / - / Permanent / Instant / - / Custom Charm
  
'''Occult'''
+
Shining Body of the Sun Cost / 6m+, 1wp / Simple (4, -1) / Combo-OK, Obvious / Custom
  
Spirit Detecting Glance / 3m / Reflexive / Once Scene / Combo-OK / Ex2, 221
+
Eye of the Storm / 4m / Action / Reflexive / Combo-OK / Custom
  
All-Encompassing Sorcerers Sight / 6m / Reflexive / Once Scene / None / Ex2, 222
+
Hurricane Winds / 4m 1wp / Scene / Simple / Combo-OK / Custom
  
Sorcerer's Burning Chakra Charm / - / Permanent / Varies / Obvious / Ex2, 222
+
'''Investigation'''
  
'''Performance'''
+
Courtiers Eye Technique / 3m / Instant / Simple / Combo-OK / Ex2, 214
  
Heart-Compelling Method / 6 m / Supplemental / One scene / Combo-OK, Emotion, Social / Ex2, 202
+
Judge's Ear Technique / 3m / Scene / Reflexive / Combo-OK / Ex2, 213
  
Respect Commanding Attitude / 5 m / Simple (4 LT, -1) / One scene / Combo-OK, Compulsion, Social / Ex2, 202
+
Know the Souls Price / 5m, 1wp / Instant / Reflexive / Combo-OK, Servitude / Ex2, 214
  
Husband-Seducing Demon Dance / 10 m, 1 wp / Simple (6 LT, -1) / Instant / Combo-OK, Emotion, Social, Obvious / Ex2, 203
 
  
 
|Backgrounds=
 
|Backgrounds=
Cult {{Dot2}}
+
Face {{Dot2}}
 +
 
 +
Followers {{Dot2}} - The converted followers of the immaculate temple
 +
 
 +
Resources {{Dot1}}
  
Henchmen {{Dot1}} - [[Shoal]]
+
Artifact {{Dot1}} - Siper Ji Wero - Commit 0/6 - Orichalcum God Kicking Boots
  
Resources {{Dot3}}
+
Artifact {{Dot1}} - Aluno durno - Commit 0/6 - Orichalcum Smashfists
  
Artifact {{Dot1}} - Commit: 0 - Lover's Ring
+
Artifact {{Dot4}} - Orichalcum Perfected Kata Bracers
  
Artifact {{Dot2}} - Commit: 4 - Orichalcum Hearthstone Bracers (+2 to all Damage, +3 to Dodge dice)
 
  
Artifact {{Dot4}} - Commit: 1/10 - Wings of the Raptor (May commit 10 motes to fly at 5 times normal speed, adding 3 to DDV)
+
|Mutations={{{Mutations|None}}}
 +
|Combos=
  
Manse {{Dot1}} - (Fire) Stone of Seduction (+1 to Appearance rolls, or +3 to any rolls involving seduction)
+
'''Shadows Rustle in the Leaves'''
 +
As her foes blows hit, Pearl is outlined in essence and their blow finds nothing but dissipating motes of light.
  
Manse {{Dot3}} - (Water) Bloodstone (Immune to all non-magical poisons and diseases, resistant to magical ones, never bleeds)
+
Seven Shadow Evasion, Reflex Sidestep Method, Leaping Dodge Technique
|Mutations=None
+
 
|Possessions=None
+
'''Traces In the Air'''
 +
A sound like waves crashing on the shore eminates from Pearl and her anima rushes in to cover her clouding her from view. The cloud begins to disapate, but Pearl has already left it's cover motes outlining the position of her body as the crack of impacts rain from her target.
 +
 
 +
Seven Shadow Evasion, Hammer on Iron Technique, Thunderclap Rush Attack
 +
 
 +
 
 +
|Possessions={{{Possessions|None}}}
 +
|Alchemy={{{Alchemy|0}}}
 +
|Astrology={{{Astrology|0}}}
 +
|DemonSummoning={{{DemonSummoning|0}}}
 +
|ElementalSummoning={{{ElementalSummoning|0}}}
 +
|Enchantment={{{Enchantment|0}}}
 +
|Husbandry={{{Husbandry|0}}}
 +
|SpiritBeckoning={{{SpiritBeckoning|0}}}
 +
|TheDead={{{TheDead|0}}}
 +
|WardingExorcism={{{WardingExorcism|0}}}
 +
|WeatherWorking={{{WeatherWorking|0}}}
 +
|SpecAirName={{{SpecAirName| }}}
 +
|SpecEarthName={{{SpecEarthName| }}}
 +
|SpecFireName={{{SpecFireName| }}}
 +
|SpecWaterName={{{SpecWaterName| }}}
 +
|SpecWoodName={{{SpecWoodName| }}}
 +
|SpecFateName={{{SpecFateName| }}}
 +
|SpecGenesisName={{{SpecGenesisName| }}}
 +
|SpecGlamourName={{{SpecGlamourName| }}}
 +
|SpecMagitechName={{{SpecMagitechName| }}}
 +
|SpecAir={{{SpecAir|0}}}
 +
|SpecEarth={{{SpecEarth|0}}}
 +
|SpecFire={{{SpecFire|0}}}
 +
|SpecWater={{{SpecWater|0}}}
 +
|SpecWood={{{SpecWood|0}}}
 +
|SpecFate={{{SpecFate|0}}}
 +
|SpecGenesis={{{SpecGenesis|0}}}
 +
|SpecGlamour={{{SpecGlamour|0}}}
 +
|SpecMagitech={{{SpecMagitech|0}}}
 +
|CraftAir={{{CraftAir|0}}}
 +
|CraftEarth={{{CraftEarth|0}}}
 +
|CraftFire={{{CraftFire|0}}}
 +
|CraftWater={{{CraftWater|1}}}
 +
|CraftWood={{{CraftWood|1}}}
 +
|CraftFate={{{CraftFate|0}}}
 +
|CraftGenesis={{{CraftGenesis|0}}}
 +
|CraftGlamour={{{CraftGlamour|0}}}
 +
|CraftMagitech={{{CraftMagitech|0}}}
 
}}
 
}}
  
**Notes**
+
== Notes ==
Found out that in the first age, Ashera was k nown as Kan-Hur, and was well known for defeating the Fae.
+
 
 +
'''Circle'''
 +
 
 +
Azure Wind: An apparently naive twilight with sorcerous and sword skills, has a master named Sun over Moon who visits her in her dreams. Which is a bit suspicious and possibly warrants further attention in the future. A good resource when needing to deal with various and sundry magical matters.
 +
               
 +
Alabaster: An ex-slave with a large standing army of his own and various abilities, doesn't seem to be overwhelmingly specialised with either weapons or talkings, is extremely good at training others however. Seems to be fairly up front about his various ambitions. Wants to destroy the guild and apparently free all slaves. Whoever or whatever owns them. For anything to do with resources and training.
 +
 
 +
Ashera Temorta: A Dawn Caste leader of a mercenary band. Seems to have focused mainly on swords, though her abilities with words are not to be underestimated. A good person, doesn't enjoy seeing others suffer and seems to work to help others. Extremely good backup or front runner in any number of situations. Seems to be spending a lot of time around first age artifacts so may have some additional use soon.
 +
 
 +
Dancing Rain: Eclipse Caste dancer. Her ability to sway others is frankly terrifying. Does however appear to have an easily swayed heart. Is essentially too good for her own safety. That she and Ashera seem to join in this particular weakness is not exactly helpful. Her main friends appear to be a mortal named Shoal and a cat lunar of some description named Red Tiger. If discussion, persuasion and information retrieval with little physical danger is to come, bring Rain.
 +
 
 +
 
 +
'''Allies'''
 +
 
 +
Ayame: Fire aspect ex-dynast. Pleasant enough with a mastery of earth style. Is currently learning a style based upon compassion. Fairly easy to manipulate and a project of some sort of five days darkness.
 +
 
 +
Five Days Darkness: Problematic. A dark shadow of the unconquered sun in appearance. Not entirely sure how much that has to do with what he is and wants. Appears to wish for the downfall and disgrace of the calendar gods. An ally of my past life and as such has used a sworn oath to force protection for Ayame. Very interested in teaching Ebon shadow style martial arts, possibly because he wishes for it to be spread further.
 +
 
 +
Zen: A mortal master of a terrestrial style. Has a great knowledge of poisons and potions and as such has a great many uses where anything such as that is concerned.
  
Read about an organization called Five Shade Association. So far this information has proven useless
 
  
In the first age, Dancing Rain was a Hierophant of the Solar Deliberative for a period of time well before the usurpation. She was a member of an extremely powerful and influential Circle comprised of the greatest warlords and sorcerers in creation.
+
'''Other People and Places of Note'''
  
Laquen Quen, Keeper of the Secrets of the Solar Circle became Mask of Winters
+
Ebon Shadow's Graceful Daughter: Myself and not I. I know of three lives, the first I barely understand. It is nothing but shadows, and fire and broken images. The third is the same, but instead there is terror and anger and fear. The second stays, maybe we were alive longer. I'm not sure. That worm’s blood gave me more insight into who I had been than I ever wanted or needed. We brought Ebon shadow style to creation. A style of death in the night, trickery and shadows. It suits us I think. I can see myself being her, making some of the choices she would. Yet, dwelling on her too long raises too much doubt. In her actions she reminds me much of Ashera and some days I wish I had that purity of action and thought again. Yet, that was a different time, this is a different age and being such as that will lead us to nothing but pain and death. This is what I tell myself at least, and as I watch Alabaster free slaves, Rain bring joy to lives, Azure Wind take a simple joy in a new working and Ashera practice her sword work calmly it seems enough.
  
Alabaster recieved a "gift" from a death knight. It was a sphere made of what seemed an unknown metal. I studied it. I could tell it was a container, and that it's creation involved necromansy. Later a... young girl emerged. She was exalted, but twited, her caste mark a bloody parody of a Solar mark. She seemed innocent, and, to all appearence, could only speak Old Realm Dialect. She did not appear to be evil. Later she returned to the sphere, forming it like a caterpiller forms a cacoon. This time, however, the touch of the sphere causes strong sexual feelings and images. My hypothesis is that she is granted these feelings as a reward to insure that she returns to the sphere. It is my belief that she is a sort of... probe, gathering information, and that when she returns to the sphere the information is collected, and she is rewarded. It is interesting that sexual gratification is used as her reward. Since she seems to be trained to respond to this stimuli, it may be possible to turn her to our cause using the same. Certainly we should be able to at least delay her desire to return to the sphere, hopefully until we can break her of the desire, or eliminte the sphere as a possibility. If she could be wrested away from them, it wopuld be an incredible situation. Perhaps through her, we can discover ways to free the Solar Souls that have succoombed to evil. Alabaster and I qent to visit an ancient spirit who resides in Chiaroscuro. She suggersted we take Seven Desires with us when we visit Nexus for the Tournemant. It seems a reckless and dangerous plan, but if we can gain her loyalty, it would most definately be worth it. Imagine if it became known that Abyssal's could be returned to the light...
+
Slave to Seven Desires: A deathknight given as a present by the deathlord known as The Lover Clad in the Rainmant of Tears. A problem, and a big one as Ashera, Dancing Rain and even Alabaster to a digree, all seem to have no suspicion of it. Even going so far as to creat for it, her own abode. New information given by Five Days Darkness in return for a certain portion of myself revealed that my wonderings were correct. Though not in the same ways i thought. Apparently she's under a rather large amount of enchanted compulsion. I've asked Azure to look into it while not telling the others. As they'd probarbly speak of it in front of her. Other worries were a dream involving the creature. There are a few possibilities none of which are particularly pleasant and all of which could well lead to more problems.

Latest revision as of 22:59, 16 October 2007



Last Pearl

Concept Exiled Princess Type Solar Caste Night Calling None
Experience 453 Spent 429 Banked 11 Essence

Character

Motivation To destroy the immaculate Faith
Intimacies Twelve Towns ●●●○○, Sifu Cracked Tree ●●●○○
Anima Abilities For one mote, can cause Caste Mark to glow brightly, cause anima to glow bright enough to read by, or know the precise time of day.
  • May spend additional motes to mute anima displays
  • May spend 10 motes to mute or distort her presence, adding half the character's Essence (rounded up) to the difficulty of all rolls to notice or track her.
Periphrasis None
Languages High Realm, Riverspeak, Flame Tounge, Old Realm
Virtue Flaw Deliberate Cruelty
Description She's not a great beauty, but is certainly pleasing enough to look at with long brown hair, green eyes and an apparent frailty. Well, so long as you don't know her well

Attributes

Strength ●●○○○ Charisma ●●○○○ Perception ●●●●○
+○○○ +○○○ +○○○
Dexterity Manipulation Intelligence
+○○○ +○○○ +○○○
Stamina Appearance Wits
+○○○ +○○○ +○○○

Abilities

Dawn
Archery ○○○○○
+○○○
Martial Arts ●●●●●
Form Weapons +●●●
Melee ○○○○○
+○○○
Thrown ○○○○○
+○○○
War ○○○○○
+○○○
Zenith
Integrity ●●●○○
+○○○
Performance ○○○○○
+○○○
Presence ●●●●○
+○○○
Resistance ●●○○○
+○○○
Survival ●○○○○
+○○○
Twilight
Craft ●○○○○
+○○○
Investigation ●●●●●
Reading Motivation +●●●
Lore ●●○○○
First Age +●○○
Medicine ○○○○○
+○○○
Occult ●○○○○
+○○○
Night
Athletics ●●●●●
+○○○
Awareness ●●●●●
+○○○
Dodge ●●●●●
Acrobatics +●●●
Larceny ●●●●●
+○○○
Stealth ●●●●●
+○○○
Eclipse
Bureaucracy ●○○○○
+○○○
Linguistics ●●●○○
+○○○
Ride ●○○○○
+○○○
Sail ○○○○○
+○○○
Socialize ●●●○○
+○○○
Other Specialties
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
' +○○○
Crafts
Craft: Air ○○○○○ + ○○○
Craft: Earth ○○○○○ + ○○○
Craft: Fire ○○○○○ + ○○○
Craft: Water ●○○○○ + ○○○
Craft: Wood ●○○○○ + ○○○
Craft: Fate ○○○○○ + ○○○
Craft: Genesis ○○○○○ + ○○○
Craft: Glamour ○○○○○ + ○○○
Craft: Magitech ○○○○○ + ○○○
Arts
Alchemy +○○○
Astrology +○○○
Demon Summoning +○○○
Elemental Summoning +○○○
Enchantment +○○○
Geomancy +○○○
Husbandry +○○○
Spirit Beckoning +○○○
The Dead +○○○
Warding & Exorcism +○○○
Weather Working +○○○

Spirit and Body

Essence Willpower ●●●●● ●○○○○ Personal Pool 14
Compassion ●●○○○ Conviction ●●●○○ Committed 8
Temperance ●●○○○ Valor ●●●○○ Peripheral Pool 44

Health and Soak

Soak Bashing Lethal Aggravated Health Levels Move Type Unarmored Armored
Natural 2 1 - -0 Move 5 yards 5 yards
Armor - - - -1 □□ Dash 11 yards 11 yards
Total 2 1 - -2 □□ Jump Type Unarmored Armored
Pierced 2 1 - -4 Horizontal 14 yards - yards
Hardness 0 0 0 Incap Vertical 7 yards - yards

Charms

Generic

First (Ability) Excellency: Martial Arts, Presence

Second (Ability) Excellency : Investigation, Awareness, Larceny

Infinite (Ability) Mastery: Martial Arts

(Ability) Essence Flow: Martial Arts


Athletics

Monkey Leap Technique / 3m / Reflexive / One Scene / Combo-OK / Ex2, 223

Foe-vaulting Method / 1m / Reflexive / One Scene / Combo-OK, Obvious / Ex2, 223

Graceful Crane Stance / 3m / Reflexive / One Scene / Combo-OK / Ex2, 222

Larceny

Flawlessly Impenetrable Disguise / 7m / Simple (6 LT,-1) / Untill Sleep / Combo-OK / Ex2, 227

Perfect Mirror / 10m, 1wp / Simple (6 LT,-1) / One Hour / Combo-OK / Ex2, 228

Lingustics

Sagacious Reading of Intent / 3m / Reflexive (2) / Instant / Combo-OK, Social / Ex2, 223

Presence

Irresistible Salesman Spirit / 3m / Supplemental / Instant / Combo-Basic, Social / Ex2, 204

Stealth

Easily Overlooked Presence Method / 3m / Simple / One Scene / Combo-OK / Ex2, 230

Mental Invisibility Technique / 5m, 1wp / Simple / One Scene / Combo-OK, Compulsion / Ex2, 230

Dodge

Shadow Over Water / 1m / Reflexive (2) / Instant / Combo-OK / Ex2, 227

Seven Shadow Evasion / 3m / Reflexive (2) / Instant / Combo-OK, Obvious / Ex2, 227

Reflex Sidestep Technique / 1m / Reflexive (2) / Instant / Combo-OK / Ex2, 227

Leaping Dodge Method / 3m / Reflexive (9) / Instant / Combo-OK, Counterattack / Ex2, 227

Flow Like Blood / 5m, 1wp / Simple / One Scene / Combo-OK, Obvious / Ex2, 227

Shadows in the Night / - / Permanent / Instant / - / Custom

Rivers Over Mountains / - / Permanent / Instant / - / Custom

(Celestial) Solar Hero Style

Fists of Iron Technique / 1m / Supplemental / Instant / Combo-OK / Ex2, 242

Solar Hero Form / 6m / Simple / One Scene / Obvious, Form-Type (MA) / Ex2, 242

Sledgehammer Fist Punch / 3m / Supplemental / Instant / Obvious, Combo-OK / Ex2, 242

Dragon Coil Technique / 3m / Reflexive (1) / Until Next Action / Combo-OK / Ex2, 242

Thunderclap Rush Attack / 1m / Simple (3, -0) / Instant / Combo-OK / Ex2, 190

Hammer on Iron Technique / 3m, 1wp / Extra Action / Instant / Combo-OK / Ex2, 243

Heaven Thunder Hammer / 3m / Supplemental / Combo-OK / Ex2, 242

Child of the Sun / - / Permanent / Instant / - / Custom Charm

Shining Body of the Sun Cost / 6m+, 1wp / Simple (4, -1) / Combo-OK, Obvious / Custom

Eye of the Storm / 4m / Action / Reflexive / Combo-OK / Custom

Hurricane Winds / 4m 1wp / Scene / Simple / Combo-OK / Custom

Investigation

Courtiers Eye Technique / 3m / Instant / Simple / Combo-OK / Ex2, 214

Judge's Ear Technique / 3m / Scene / Reflexive / Combo-OK / Ex2, 213

Know the Souls Price / 5m, 1wp / Instant / Reflexive / Combo-OK, Servitude / Ex2, 214


Backgrounds

Backgrounds
Face ●●○○○

Followers ●●○○○ - The converted followers of the immaculate temple

Resources ●○○○○

Artifact ●○○○○ - Siper Ji Wero - Commit 0/6 - Orichalcum God Kicking Boots

Artifact ●○○○○ - Aluno durno - Commit 0/6 - Orichalcum Smashfists

Artifact ●●●●○ - Orichalcum Perfected Kata Bracers


Combat Values

Base Values Attacks
Join Battle 7
Dodge DV (Unarmored) 7 (+2)
Dodge DV (Armored) -
Mobility Penalty 0
Fatigue 0
Join Debate 7
Dodge Mental DV 6
Social Speed Rate Honest Attack MDV Deceptive Attack MDV
Presence 4 2 6 3 8 4
Performance 6 1 2 1 4 2
Investigation 5 2 7 (+3) 4 (+1) 9 (+3) 5 (+1)
Standard Speed Rate Accuracy Defense Damage Tags
Punch 5 3 14 8 1B N
Kick 5 2 13 6 4B N
Clinch 6 1 13 - 1B C,N,P
Orichalcum Perfected Kata Bracers Upon activating a form charm the user adds their essence to the accuracy, damage and defense of their unarmed attacks and weapons allowed by the form charms style. The user may also choose whether to do inflict lethal or bashing damage. They may also parry lethal attacks unarmed. Orichalcum bracers also allow their user to inflict agravated damage upon creatures of darkness. Commit: 8

Mutations

Mutations
None

Combos

Combos
Shadows Rustle in the Leaves

As her foes blows hit, Pearl is outlined in essence and their blow finds nothing but dissipating motes of light.

Seven Shadow Evasion, Reflex Sidestep Method, Leaping Dodge Technique

Traces In the Air A sound like waves crashing on the shore eminates from Pearl and her anima rushes in to cover her clouding her from view. The cloud begins to disapate, but Pearl has already left it's cover motes outlining the position of her body as the crack of impacts rain from her target.

Seven Shadow Evasion, Hammer on Iron Technique, Thunderclap Rush Attack


Possessions

Possessions
None

Notes

Circle

Azure Wind: An apparently naive twilight with sorcerous and sword skills, has a master named Sun over Moon who visits her in her dreams. Which is a bit suspicious and possibly warrants further attention in the future. A good resource when needing to deal with various and sundry magical matters.

Alabaster: An ex-slave with a large standing army of his own and various abilities, doesn't seem to be overwhelmingly specialised with either weapons or talkings, is extremely good at training others however. Seems to be fairly up front about his various ambitions. Wants to destroy the guild and apparently free all slaves. Whoever or whatever owns them. For anything to do with resources and training.

Ashera Temorta: A Dawn Caste leader of a mercenary band. Seems to have focused mainly on swords, though her abilities with words are not to be underestimated. A good person, doesn't enjoy seeing others suffer and seems to work to help others. Extremely good backup or front runner in any number of situations. Seems to be spending a lot of time around first age artifacts so may have some additional use soon.

Dancing Rain: Eclipse Caste dancer. Her ability to sway others is frankly terrifying. Does however appear to have an easily swayed heart. Is essentially too good for her own safety. That she and Ashera seem to join in this particular weakness is not exactly helpful. Her main friends appear to be a mortal named Shoal and a cat lunar of some description named Red Tiger. If discussion, persuasion and information retrieval with little physical danger is to come, bring Rain.


Allies

Ayame: Fire aspect ex-dynast. Pleasant enough with a mastery of earth style. Is currently learning a style based upon compassion. Fairly easy to manipulate and a project of some sort of five days darkness.

Five Days Darkness: Problematic. A dark shadow of the unconquered sun in appearance. Not entirely sure how much that has to do with what he is and wants. Appears to wish for the downfall and disgrace of the calendar gods. An ally of my past life and as such has used a sworn oath to force protection for Ayame. Very interested in teaching Ebon shadow style martial arts, possibly because he wishes for it to be spread further.

Zen: A mortal master of a terrestrial style. Has a great knowledge of poisons and potions and as such has a great many uses where anything such as that is concerned.


Other People and Places of Note

Ebon Shadow's Graceful Daughter: Myself and not I. I know of three lives, the first I barely understand. It is nothing but shadows, and fire and broken images. The third is the same, but instead there is terror and anger and fear. The second stays, maybe we were alive longer. I'm not sure. That worm’s blood gave me more insight into who I had been than I ever wanted or needed. We brought Ebon shadow style to creation. A style of death in the night, trickery and shadows. It suits us I think. I can see myself being her, making some of the choices she would. Yet, dwelling on her too long raises too much doubt. In her actions she reminds me much of Ashera and some days I wish I had that purity of action and thought again. Yet, that was a different time, this is a different age and being such as that will lead us to nothing but pain and death. This is what I tell myself at least, and as I watch Alabaster free slaves, Rain bring joy to lives, Azure Wind take a simple joy in a new working and Ashera practice her sword work calmly it seems enough.

Slave to Seven Desires: A deathknight given as a present by the deathlord known as The Lover Clad in the Rainmant of Tears. A problem, and a big one as Ashera, Dancing Rain and even Alabaster to a digree, all seem to have no suspicion of it. Even going so far as to creat for it, her own abode. New information given by Five Days Darkness in return for a certain portion of myself revealed that my wonderings were correct. Though not in the same ways i thought. Apparently she's under a rather large amount of enchanted compulsion. I've asked Azure to look into it while not telling the others. As they'd probarbly speak of it in front of her. Other worries were a dream involving the creature. There are a few possibilities none of which are particularly pleasant and all of which could well lead to more problems.