Difference between revisions of "Solar Storms Updates"
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Revision as of 11:18, 5 May 2006
Since the game is still under development, there are no real updates as of yet. Things can, and will, change without warning. Because some people wanted it, I will include updates here anyway:
May 2006 Updates:
- Moving most of the site to the Wiki. Some skeletons will remain, but most of the information will be available through here.
- Certain setting elements have been changed, and a fair amount is being added. Enjoy.
Preset Updates:
- Infusions tweaked.
- Ablative Defenses added (See enhancements section)
- Mobility enhancements added
- Reduced experience cost to 'gaurauntee' infusions to 100 xp.
- Changed body rules.
- Changed weapons slightly. Melee now uses mobility in place of perception.
- In general, added a 'rules changes' note to pages that I'm updating.
Second Postrelease Update Sequence:
- Major Infusion update. All infusions have been uploaded. Many of them will change from reset to reset, but for the forseeable future there will always be 150.
- Androids and Betas now begin with a small selection of infusions.
- Infusions no longer have a duration property. Either they're instant or permanent.
- Mobius Reactor + Patterned weapon merely divides dissipation by ten.
First Postrelease Update Sequence:
- Toned down Cessation and its daughter.
- Triates are no longer resistant to infusions by default.
- Merits are given for being outclassed or outnumbered are tougher to get.
- Changed Advancement rules, so that you must have a more 'balanced' personality.
- Esplained Melee weapons a bit more.
- Some typo and other general fixes.
- Added a 'future changes' portion to some nodes.
- Added the remaining OpenRPG rule pages.
- Beefed up roleplaying experience granted, removed arena experience granted.
Final Prerelease Update Sequence:
- Body rules changed for hopefully the final time.
- In arena bouts, you must exchange your combat profile with your opponent.
- Core infusion rules updated. Anima and Animus (Psyche) infusions finished.
- Character sheet finished.
- OpenRPG rules will be updated soon.
- No, it's not completely done, but we're beginning anyway.
Third Prerelease Update Sequence:
- Body rules changed.
- More glossary stuff.
- Core Infusion rules finished.
- Weapons finished.
- You no longer need to get a custom body pre-approved.
- Credits are now worth 100 sols, prices have been divided by 10 (or so) accordingly, for saner numbers.
- Starting money reduced to keep in line with the above.
Second Prerelease Update Sequence:
- Added a timestamp to the webpage code. If you copy pages into OpenRPG nodes, copy the timestamp as well.
- Lots of information added to the OpenRPG section in Rules.
- Example Bodies added.
- Actions now always deal in tenths instead of sixths.
- Added a note in the Ouranos Prime section under Games about just how bright the Sun and Uranus look from the station.
- Most of the Equipment sections finished.
First Prerelease Update Sequence:
- Always check the glossaries. They will be updated frequently.
- Ouranos Prime description significantly updated, under Setting -> Games -> Ouranos Prime. Read it.
- Dierolls are now just Attribute/5 d10 dice, because it is easier on more varying scores (17.2% versus 3.1% chance of defeating an opposing roll with a 25% higher attribute).
- Actions are now only based off of Reason and Perception, Coordination has nothing to do with them.
- Everyone welcome our newest secondary stat, Mass! Many tournaments will be mass-limited, including your own weight, armor, weapons, etc. Enjoy.
- New Personality Stuffs. Aura and Harmony act as 'Magic Point' scores.
- Body Creation rules are finally finished. Have fun.
- Bunches and bunches of minor things.
Solar Storms • About • Credits • Questions • Resources • Glossary • Updates • Website |
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