Difference between revisions of "Infested"

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The [[infested]] are the result of those Root or Alpha humans who, lacking wealth or power, or at least the kinds of power that they desired, chose to merge with a [[wraith]]. [[Wraith]]s cannot merge with [[beta]]s, the [[triate]]s, or [[android]]s, only (fairly) normal [[human]]s.
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Perhaps it's born from the simple facts of desire itself, or, perhaps, it comes from the alien nature of the [[wraith]] in the first place, but the [[infested]] are not named lightly. Frequently malevolent, they either seek nothing but their own personal gain, or wanton, if highly planned, destruction.  Formed from the fusion with a [[sapient]] organism - preferably untainted with synthetic alterations, they are capable of mimicking many lower-order [[cerevate]] powers in their sphere.
  
Perhaps it's born from the simple facts of desire itself, or, perhaps, it comes from the alien nature of the [[wraith]] in the first place, but the [[infested]] are not named lightly. Frequently malevolent, they either seek nothing but their own personal gain, or wanton, if highly planned, destruction.
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If an [[infested]] dies, its [[wraith]] can escape fairly quickly - it requires a potent hunt to isolate and exterminate one. In addition, if it possesses a new host within minutes of the death of the previous, it retains much more of its will and memories, effectively replacing those of its new host, though a few quirks may remain.  They may only possess willing hosts - assuming sapience, and as such are widely known for their trickery.
  
Unlike the [[triate]]s, their existence is actually tolerated in the jurisdiction of the [[Consortium]], though heavily discriminated against. Those who are too antisocial are dealt with, leaving the more tolerable [[infested]] to remain.
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Even before the [[Consortium-Prime War]], they were a tolerated group, not drawing anywhere near the ire the [[triate]]s had.  This is largely in part due to their relative impotence - they weren't a 'real threat' to anyone in a significant place of power, and most civilians were quite capable of handling them with assistance.
  
If an [[infested]] dies, its [[wraith]] can escape fairly quickly - it requires a potent hunt to isolate and exterminate one. In addition, if it possesses a new host within minutes of the death of the previous, it retains much more of its will and memories, effectively replacing those of its new host, though a few quirks may remain.
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Since the [[Diaspora]], those that remain have a more marked tendency to behave, bearing their rage silently and thankful that they are not worked into come grand [[cerevate]] design for another [[Regalia]].
  
[[Infested]] can only possess willing [[root strain]], [[alpha strain]] or [[alpha excelsior]] bodies. Whether enhanced or not, the process has similar results, strengthening body and mind. On possessing a new host, a character can try to find a 'suitable' body, or obtain a completely new one. Once possessed, however, only death, or perhaps a [[triate]] [[power]], can release a host.
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Those infested by [[shade]]s are called [[corrupted]]. Those of [[spectre]]s are called [[wracked]].  Those of [[ghost]]s are [[possessed]]. Those of [[imp]]s are [[fiend]]s. [[Shard]]-born are called [[homunculi]].
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While, by far, the majority of [[wraith]]s that make the infested come from [[shade]]s, [[human]]s are aware of, and also attempt bargains with, [[ghost]]s and [[spectre]]s. Those aware of this call those who accepted a [[shade]] a [[corrupted]], while a [[ghost]]'s [[possessed]]. Those who survive unification with a [[spectre]] become [[wracked]].
 
  
In addition to being able accept [[infusion]]s, they can mimic and utilize their specific strain of with a great deal of fluidity, showing a wider, more reliable configuration of abilities than infused [[beta strain]]s, [[android]]s or others. [[Possessed]] mimic [[ethereal]] [[infusion]]s, [[wracked]] mimic [[spectral]]s, and [[corrupted]] [[mobius]] [[infusion]]s, with better results.
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In addition to being able accept [[infusion]]s, they can mimic and utilize their specific strain of with a great deal of fluidity, showing a wider, more reliable configuration of abilities than others save for the cerevates themselves. [[Possessed]] mimic [[ethereal]] infusions, [[wracked]] mimic [[spectral]]s, [[corrupted]] [[mobius]] infusions, [[homunculi]] mimic [[fragment]]s, and fiends mimic [[gremlin]]s, usually with better results.
  
 
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Latest revision as of 03:19, 8 April 2007

Perhaps it's born from the simple facts of desire itself, or, perhaps, it comes from the alien nature of the wraith in the first place, but the infested are not named lightly. Frequently malevolent, they either seek nothing but their own personal gain, or wanton, if highly planned, destruction. Formed from the fusion with a sapient organism - preferably untainted with synthetic alterations, they are capable of mimicking many lower-order cerevate powers in their sphere.

If an infested dies, its wraith can escape fairly quickly - it requires a potent hunt to isolate and exterminate one. In addition, if it possesses a new host within minutes of the death of the previous, it retains much more of its will and memories, effectively replacing those of its new host, though a few quirks may remain. They may only possess willing hosts - assuming sapience, and as such are widely known for their trickery.

Even before the Consortium-Prime War, they were a tolerated group, not drawing anywhere near the ire the triates had. This is largely in part due to their relative impotence - they weren't a 'real threat' to anyone in a significant place of power, and most civilians were quite capable of handling them with assistance.

Since the Diaspora, those that remain have a more marked tendency to behave, bearing their rage silently and thankful that they are not worked into come grand cerevate design for another Regalia.

Those infested by shades are called corrupted. Those of spectres are called wracked. Those of ghosts are possessed. Those of imps are fiends. Shard-born are called homunculi.

In addition to being able accept infusions, they can mimic and utilize their specific strain of with a great deal of fluidity, showing a wider, more reliable configuration of abilities than others save for the cerevates themselves. Possessed mimic ethereal infusions, wracked mimic spectrals, corrupted mobius infusions, homunculi mimic fragments, and fiends mimic gremlins, usually with better results.


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